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Banishing "Sacred Cows"
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<blockquote data-quote="Wolfen Priest" data-source="post: 301044" data-attributes="member: 3909"><p>Perhaps, but I'm not as excited about feats as the 3e designers apparently seemed to be. For example, let's say I want to make a character with a certain set of spells that he can cast. How does a feat system accomplish this? Also, is BAB progression able to be bought with feats? That's why I think you could buy a +1 to your BAB for a certain XP cost, certain hit-die for a certain cost (a d10 would cost more than a d8, of course), spells (at spell-level per day) for different costs, Save bonuses at certain costs, skills, etc.</p><p></p><p>So certain abilities like barbarian rage, backstab, lay on hands, etc. are worth different amounts, and all are worth more than your typical 'feat.' So costs would vary, and the game would still provide linear progression without the too-gradiant "level" crap. XP would be spent as desired, or saved up for something "bigger" like a 1d6 backstab bonus or a spell.</p><p></p><p>Yes, it would be complicated, and it would take work; the whole system would needs to be overhauled. I'm talking about D&D 4.0 at this point. But if someone was gonna pay me (i.e., buy the product), I'd bet any amount of money I could do it. Heck, I'm sure a lot of us on these boards could do it. And it would be a huge improvement in the game we all love so much. IMHO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 301044, member: 3909"] Perhaps, but I'm not as excited about feats as the 3e designers apparently seemed to be. For example, let's say I want to make a character with a certain set of spells that he can cast. How does a feat system accomplish this? Also, is BAB progression able to be bought with feats? That's why I think you could buy a +1 to your BAB for a certain XP cost, certain hit-die for a certain cost (a d10 would cost more than a d8, of course), spells (at spell-level per day) for different costs, Save bonuses at certain costs, skills, etc. So certain abilities like barbarian rage, backstab, lay on hands, etc. are worth different amounts, and all are worth more than your typical 'feat.' So costs would vary, and the game would still provide linear progression without the too-gradiant "level" crap. XP would be spent as desired, or saved up for something "bigger" like a 1d6 backstab bonus or a spell. Yes, it would be complicated, and it would take work; the whole system would needs to be overhauled. I'm talking about D&D 4.0 at this point. But if someone was gonna pay me (i.e., buy the product), I'd bet any amount of money I could do it. Heck, I'm sure a lot of us on these boards could do it. And it would be a huge improvement in the game we all love so much. IMHO. ;) [/QUOTE]
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