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Banishing "Sacred Cows"
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<blockquote data-quote="Desdichado" data-source="post: 301261" data-attributes="member: 2205"><p><strong>Re: More food for thought from Ryan Dancey</strong></p><p></p><p></p><p><span style="color: white">Yeah, but the market for modules is a fraction of the market for RPG products. That's why WotC did so few of them, why there really aren't <em>that</em> many on the market from 3rd party guys, and why game systems like the Storyteller system, or GURPS don't do them at all. So Dungeon Crawls sell 30% more than other adventures. When adventures are such a small portion of the game accessories market, so what? All that proves is that the relatively few people who want to buy modules want something that they can use *instantly* without having to work to port into their current campaign. And there's no denying that dungeon crawls are that.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Which raises another interesting question. If 3e was all about "back to the dungeon" and adventures (i.e. dungeon crawls) aren't even a core product for the D&D line, why have the emphasis on back to the dungeon at all?</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 301261, member: 2205"] [b]Re: More food for thought from Ryan Dancey[/b] [color=white]Yeah, but the market for modules is a fraction of the market for RPG products. That's why WotC did so few of them, why there really aren't [i]that[/i] many on the market from 3rd party guys, and why game systems like the Storyteller system, or GURPS don't do them at all. So Dungeon Crawls sell 30% more than other adventures. When adventures are such a small portion of the game accessories market, so what? All that proves is that the relatively few people who want to buy modules want something that they can use *instantly* without having to work to port into their current campaign. And there's no denying that dungeon crawls are that. Which raises another interesting question. If 3e was all about "back to the dungeon" and adventures (i.e. dungeon crawls) aren't even a core product for the D&D line, why have the emphasis on back to the dungeon at all? [/color] [/QUOTE]
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