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Banishing "Sacred Cows"
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<blockquote data-quote="Desdichado" data-source="post: 301502" data-attributes="member: 2205"><p><strong>Re: Re: Re: Back to the Dungeon (again!)</strong></p><p></p><p></p><p><span style="color: white">Uhh, no. You said you found a fact that dungeons sell. What you found was a statement that a magazine that specializes in adventures for a relatively small portion of gamers wants "dungeons." Therefore, that is not a fact, it is at best an indirect correlation. But, with the parable of SKR, which made everyone hungry and also showed that WotC doesn't actually have any idea what kinds of products their customers want, we can downgrade this "fact" to somewhat below a reasonably likely opinion.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Then, in an attempt to do something that I still don't understand, you tried to refute my position that all those pages on dungeon environments in the DMG are wasted space that could have better been spent on alternate rule systems. However, since you did this by refering to a document that calls for adventure writers to change their paradigm from a story-based to a situation based structure, using a "dungeon" as a metaphor for adventure structure (specifically even, in your own quote, referring to any adventuring environment as a metaphorical dungeon, even if it had nothing whatsoever to do with a dungeon) then it had absolutely no relevence to what I said. It wasn't even a good argument against my rather off-handed remark that even Dungeon magazine isn't chock-full of dungeon-crawls, like you think it does.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Then, as if that wasn't enough, you decide to insult people who play GURPs (which I don't, by the way, so you most likely missed your target there too) by saying that point-based character creation was namby-pamby. What this has to do with dungeon crawls is quite obscure.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 301502, member: 2205"] [b]Re: Re: Re: Back to the Dungeon (again!)[/b] [color=white]Uhh, no. You said you found a fact that dungeons sell. What you found was a statement that a magazine that specializes in adventures for a relatively small portion of gamers wants "dungeons." Therefore, that is not a fact, it is at best an indirect correlation. But, with the parable of SKR, which made everyone hungry and also showed that WotC doesn't actually have any idea what kinds of products their customers want, we can downgrade this "fact" to somewhat below a reasonably likely opinion. Then, in an attempt to do something that I still don't understand, you tried to refute my position that all those pages on dungeon environments in the DMG are wasted space that could have better been spent on alternate rule systems. However, since you did this by refering to a document that calls for adventure writers to change their paradigm from a story-based to a situation based structure, using a "dungeon" as a metaphor for adventure structure (specifically even, in your own quote, referring to any adventuring environment as a metaphorical dungeon, even if it had nothing whatsoever to do with a dungeon) then it had absolutely no relevence to what I said. It wasn't even a good argument against my rather off-handed remark that even Dungeon magazine isn't chock-full of dungeon-crawls, like you think it does. Then, as if that wasn't enough, you decide to insult people who play GURPs (which I don't, by the way, so you most likely missed your target there too) by saying that point-based character creation was namby-pamby. What this has to do with dungeon crawls is quite obscure. [/color] [/QUOTE]
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