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Banishing "Sacred Cows"
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<blockquote data-quote="Humanophile" data-source="post: 302137" data-attributes="member: 1049"><p>OK. Question. Why does revamped D&D have to become some point-based, freeform RPG? I think the point has been made, there's no point in D&D becoming GURPS or a Storyteller system. There are already perfectly good games out there that do just that, attempting to clone them with D&D would just make a bad mishmash.</p><p></p><p>When I play D&D, I like a simple, abstract system. Classes are simple. Levels are simple. Hit points are simple. Point-build is not simple, and two characters with the same number of points can be built to completely different power levels. You may prefer a system where the DM has to filter everything, but personally, I think most DM's prefer the option of knowing roughly what balances what, pre-tweak. And to be totally honest, I don't think that many players enjoy agonizing over where to place their points for maximum effect. If you do, great, just realize that there are already games for that.</p><p></p><p>Aside from that, though, why does every "what sacred cows should become hamburger" thread devolve into the merits of point build vs. the status quo. If I think that D&D should still be a simple, generic game, but I think that some spells should have their levels tweaked, clergy of pacifism shouldn't be trained in heavy armor, and that human-level eyesight is considered a weakness by all other creatures, where does that place me? D&D 3e isn't perfect by any means, but there are certain things I come to expect from the D&D label.</p><p></p><p>Now, is there anyone else who has less fundamental quibbles with the system?</p></blockquote><p></p>
[QUOTE="Humanophile, post: 302137, member: 1049"] OK. Question. Why does revamped D&D have to become some point-based, freeform RPG? I think the point has been made, there's no point in D&D becoming GURPS or a Storyteller system. There are already perfectly good games out there that do just that, attempting to clone them with D&D would just make a bad mishmash. When I play D&D, I like a simple, abstract system. Classes are simple. Levels are simple. Hit points are simple. Point-build is not simple, and two characters with the same number of points can be built to completely different power levels. You may prefer a system where the DM has to filter everything, but personally, I think most DM's prefer the option of knowing roughly what balances what, pre-tweak. And to be totally honest, I don't think that many players enjoy agonizing over where to place their points for maximum effect. If you do, great, just realize that there are already games for that. Aside from that, though, why does every "what sacred cows should become hamburger" thread devolve into the merits of point build vs. the status quo. If I think that D&D should still be a simple, generic game, but I think that some spells should have their levels tweaked, clergy of pacifism shouldn't be trained in heavy armor, and that human-level eyesight is considered a weakness by all other creatures, where does that place me? D&D 3e isn't perfect by any means, but there are certain things I come to expect from the D&D label. Now, is there anyone else who has less fundamental quibbles with the system? [/QUOTE]
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