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Banishing "Sacred Cows"
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<blockquote data-quote="Desdichado" data-source="post: 302766" data-attributes="member: 2205"><p><span style="color: white">I've already admitted my rationale isn't empirical. And since I'm not submitting this as a thesis for peer review in an academic journal, I think that's fine.</span></p><p><span style="color: white"></span></p><p><span style="color: white">And I'm not questioning Mr. Dancey's honesty or his competence. Merely his interpretation of the data, which, of course, we outsiders don't have <em>much</em> info on. I don't believe my assumptions or "conclusions" if you want to call them that, are inconsistent with the data that he's shared with us so far. For example, he called the non-D&D portion of gamers insignificant. I certainly wouldn't call 40% insignificant (going on numbers you posted: I actually wouldn't have guessed it'd be that high.) But if, for whatever reason relative to his sales goals that <em>is</em> insignificant, then his strategy is fine. Of course, just because they add that kinda stuff doesn't mean they're going to get all GURPS/Storyteller/Other players to jump right on board, but when making an effort to reach out to them is so easy, ignoring them doesn't make sense to me.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Nor do I feel like what I advocated should have been seen by the D&D community as any kind of "attack" on the system, or call for changes. Therefore, the extremely defensive reaction I've recieved somewhat surprised me. All I'd like are more options, because I believe that a lot of gamers would use them, including many that still shy away from D&D because of the system structural issues. When asked where they could have fit in the DMG, I opined that the very long section on dungeon environments is likely very little-used, because those details aren't really relevant for most campaigns (and if they are, they're still more trouble than they're worth to actually use.)</span></p><p><span style="color: white"></span></p><p><span style="color: white">I think that it's a rather unfortunate myopic trend amongst D&Ders to think that there aren't quite a few people who left the system because they didn't like it, or that they're buying capacity in the marketplace is insubstantial.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 302766, member: 2205"] [color=white]I've already admitted my rationale isn't empirical. And since I'm not submitting this as a thesis for peer review in an academic journal, I think that's fine. And I'm not questioning Mr. Dancey's honesty or his competence. Merely his interpretation of the data, which, of course, we outsiders don't have [i]much[/i] info on. I don't believe my assumptions or "conclusions" if you want to call them that, are inconsistent with the data that he's shared with us so far. For example, he called the non-D&D portion of gamers insignificant. I certainly wouldn't call 40% insignificant (going on numbers you posted: I actually wouldn't have guessed it'd be that high.) But if, for whatever reason relative to his sales goals that [i]is[/i] insignificant, then his strategy is fine. Of course, just because they add that kinda stuff doesn't mean they're going to get all GURPS/Storyteller/Other players to jump right on board, but when making an effort to reach out to them is so easy, ignoring them doesn't make sense to me. Nor do I feel like what I advocated should have been seen by the D&D community as any kind of "attack" on the system, or call for changes. Therefore, the extremely defensive reaction I've recieved somewhat surprised me. All I'd like are more options, because I believe that a lot of gamers would use them, including many that still shy away from D&D because of the system structural issues. When asked where they could have fit in the DMG, I opined that the very long section on dungeon environments is likely very little-used, because those details aren't really relevant for most campaigns (and if they are, they're still more trouble than they're worth to actually use.) I think that it's a rather unfortunate myopic trend amongst D&Ders to think that there aren't quite a few people who left the system because they didn't like it, or that they're buying capacity in the marketplace is insubstantial. [/color] [/QUOTE]
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