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Banishing "Sacred Cows"
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 303896" data-attributes="member: 6390"><p>OK, here's the reasons I like the Shadowrun system.....</p><p>Classless-Not quite, there is magic active, magically adept, and mundanes, so I guess it does have classes.</p><p>Race-You have humans, elves, orks, trolls, ect....</p><p>The point buy system-You can improve skills or stats during the course of play, developing new paths for your PC to use, or improve currently owned skills. With the point buy like that, you can tailor your PC.</p><p>No HP-Personally, I never have like HP. Now, everyone has 10 wound boxes. A light wound does 1 point of damage, a moderate wound does 3 boxes, and a serious wound does 6 points of damage. A possibly fatal wound puts out 10 boxes, and nocks a character out. If you take 2 moderate wounds, and a serious, you are down and dying.</p><p>So how does it reflect the differences in people? You use your body, some cyberwear, some spells, and some armor to help resist damage.</p><p></p><p>Spells.</p><p> I like the magic in Shadowrun, because you can cast a spell, and the targets gets a chance to resist (using body or willpower) and then the mage suffers "drain" by casting the spell, which is stun damage. The mage gets to resist the drain (the more powerful the spell, the worse the drain) and if they are good, lucky, prepared, or any combo of the three, they can take no drain at all. If they screw up, they suffer horrible drain, drain that can knock them out or kill them.</p><p></p><p>Unarmed combat works out pretty good, and once you get used to the combat system, it is quick, easy, and adaptable. Like I stated before, we overlaid it into Forgotten Realms (Elminster was a hermetic mage, a grade 16 initiate) and it worked just fine (Yes, the Shadowrun universe contains rules for creatures and magical constructs, including summoning elementals and spirits.</p><p></p><p>Just my no sense......</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 303896, member: 6390"] OK, here's the reasons I like the Shadowrun system..... Classless-Not quite, there is magic active, magically adept, and mundanes, so I guess it does have classes. Race-You have humans, elves, orks, trolls, ect.... The point buy system-You can improve skills or stats during the course of play, developing new paths for your PC to use, or improve currently owned skills. With the point buy like that, you can tailor your PC. No HP-Personally, I never have like HP. Now, everyone has 10 wound boxes. A light wound does 1 point of damage, a moderate wound does 3 boxes, and a serious wound does 6 points of damage. A possibly fatal wound puts out 10 boxes, and nocks a character out. If you take 2 moderate wounds, and a serious, you are down and dying. So how does it reflect the differences in people? You use your body, some cyberwear, some spells, and some armor to help resist damage. Spells. I like the magic in Shadowrun, because you can cast a spell, and the targets gets a chance to resist (using body or willpower) and then the mage suffers "drain" by casting the spell, which is stun damage. The mage gets to resist the drain (the more powerful the spell, the worse the drain) and if they are good, lucky, prepared, or any combo of the three, they can take no drain at all. If they screw up, they suffer horrible drain, drain that can knock them out or kill them. Unarmed combat works out pretty good, and once you get used to the combat system, it is quick, easy, and adaptable. Like I stated before, we overlaid it into Forgotten Realms (Elminster was a hermetic mage, a grade 16 initiate) and it worked just fine (Yes, the Shadowrun universe contains rules for creatures and magical constructs, including summoning elementals and spirits. Just my no sense...... [/QUOTE]
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