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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Banks & Taxes: rules/suggestions?
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<blockquote data-quote="Hand of Evil" data-source="post: 1941176" data-attributes="member: 371"><p>Be careful here, if you are going to uses taxes and such be sure to control the treasure you give your players, as said it will not bother a party after one or two levels and then toll booths and such just become an NPC event. You may want to not deal with taxes and look more to guild fees and what they cover. For taxes, you have to own things:</p><p></p><p>Sword/weapon taxes: 1gp for each item when entering a town/city</p><p>Animal Tax (livestock/work animals not counted): 1gp for each item when entering a town/city</p><p></p><p>Now buying passes. This is the right to be in the city/town, if you are a citizen and can prove it fine but what about if you are not? This is 1 gp for day of stay, if you are stoped and it has expired, time in jail and fines (lost of all goods).</p><p></p><p>Guild fees? What I mean by this are membership fees, wizards guilds, church, and adventuring companies, all should have benefits attached to them, one being taxes are covered in dues/fees. This means bypassing a good bit mundane stuff like taxes. Players enter a town, at the gate the guard gives them their passes for five days, tells the party members they should check in with their guilds within two days and get their passes valadated, failure to do so can result in fines. </p><p></p><p>Banks on the other hand is a place for the players to store their money, with services like line of credit and balance knowledge (magical ledger that shows balance). I also give the option to the players, bank of investment house; bank just holds the money for a fee and a investment house will invest the money into adventures and is a chance for lost moneies (it is also the place the player finds jobs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 1941176, member: 371"] Be careful here, if you are going to uses taxes and such be sure to control the treasure you give your players, as said it will not bother a party after one or two levels and then toll booths and such just become an NPC event. You may want to not deal with taxes and look more to guild fees and what they cover. For taxes, you have to own things: Sword/weapon taxes: 1gp for each item when entering a town/city Animal Tax (livestock/work animals not counted): 1gp for each item when entering a town/city Now buying passes. This is the right to be in the city/town, if you are a citizen and can prove it fine but what about if you are not? This is 1 gp for day of stay, if you are stoped and it has expired, time in jail and fines (lost of all goods). Guild fees? What I mean by this are membership fees, wizards guilds, church, and adventuring companies, all should have benefits attached to them, one being taxes are covered in dues/fees. This means bypassing a good bit mundane stuff like taxes. Players enter a town, at the gate the guard gives them their passes for five days, tells the party members they should check in with their guilds within two days and get their passes valadated, failure to do so can result in fines. Banks on the other hand is a place for the players to store their money, with services like line of credit and balance knowledge (magical ledger that shows balance). I also give the option to the players, bank of investment house; bank just holds the money for a fee and a investment house will invest the money into adventures and is a chance for lost moneies (it is also the place the player finds jobs :) ). [/QUOTE]
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Banks & Taxes: rules/suggestions?
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