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General Tabletop Discussion
*Pathfinder & Starfinder
Banks & Taxes: rules/suggestions?
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<blockquote data-quote="taliesin15" data-source="post: 1951531" data-attributes="member: 22058"><p>I appreciate the feedback for an area neglected by the rules...</p><p></p><p>aco175 writes:</p><p>Bad things would happen if there was a run on the money from a shortage.</p><p></p><p>*that actually brings up something I was going to raise in terms of RL verity: what about shortages of grain, livestock from hoof & mouth disease, famines, and so on caused by disasters natural and magical--sure seems to me that there should be some kind of rule or guidelines for these things happening...seems like I've seen a table that includes earthquakes and tsunamis as a rare weather occurence</p><p></p><p></p><p>Also, I think banks being started had something to do with the church during the middle ages. Don't quote me on this, but the Christians had problems with the Bible letting you lend money to others for profit, but the Jews did not. Maybe you can tie this in with your campaign, where some religions are able to secure and lend money. They might even be able to protect it better with a golem or two.</p><p></p><p>*I think the first actual banks were created in the Islamic world (Baghdad I think?)--but here's one other good point to consider--most of the oldest extant samples of writing in various media usually involve commercial transactions (Sumerian and Babylonian clay tablets come to mind)--which makes me think that they wanted such things to be "set in stone"--many of these transactions not involving currency but trade goods, fwiw...course imagine a currency-less campaign!!!</p><p></p><p></p><p>Do not forget the money changers. </p><p></p><p>*and of course counterfeiters. But part of my intent was to get input on official rules since I can foresee the possibility of a powerful Rogue character wanting to engineer bank robberies--the golem idea is brilliant, btw</p><p></p><p></p><p>Speaking of old coins from buried tombs, the local lord of the area might also charge a finder's fee of up to 20% the total worth of goods.</p><p>*right--well, the PCs aren't too happy about the taxes--one idea to throw in that hasn't been raised here is the notion of characters with access to the equipment just melting down all the silver or gold and selling it as trade goods in order to skirt the law</p></blockquote><p></p>
[QUOTE="taliesin15, post: 1951531, member: 22058"] I appreciate the feedback for an area neglected by the rules... aco175 writes: Bad things would happen if there was a run on the money from a shortage. *that actually brings up something I was going to raise in terms of RL verity: what about shortages of grain, livestock from hoof & mouth disease, famines, and so on caused by disasters natural and magical--sure seems to me that there should be some kind of rule or guidelines for these things happening...seems like I've seen a table that includes earthquakes and tsunamis as a rare weather occurence Also, I think banks being started had something to do with the church during the middle ages. Don't quote me on this, but the Christians had problems with the Bible letting you lend money to others for profit, but the Jews did not. Maybe you can tie this in with your campaign, where some religions are able to secure and lend money. They might even be able to protect it better with a golem or two. *I think the first actual banks were created in the Islamic world (Baghdad I think?)--but here's one other good point to consider--most of the oldest extant samples of writing in various media usually involve commercial transactions (Sumerian and Babylonian clay tablets come to mind)--which makes me think that they wanted such things to be "set in stone"--many of these transactions not involving currency but trade goods, fwiw...course imagine a currency-less campaign!!! Do not forget the money changers. *and of course counterfeiters. But part of my intent was to get input on official rules since I can foresee the possibility of a powerful Rogue character wanting to engineer bank robberies--the golem idea is brilliant, btw Speaking of old coins from buried tombs, the local lord of the area might also charge a finder's fee of up to 20% the total worth of goods. *right--well, the PCs aren't too happy about the taxes--one idea to throw in that hasn't been raised here is the notion of characters with access to the equipment just melting down all the silver or gold and selling it as trade goods in order to skirt the law [/QUOTE]
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Banks & Taxes: rules/suggestions?
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