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Banning a Player from my Group. Am I Justified?
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<blockquote data-quote="KingCrab" data-source="post: 3692424" data-attributes="member: 40713"><p>I was wondering if as a DM, my actions were justified in this situation. I also probably need to vent.</p><p></p><p>One of the players in my current game has not been happy with the edition I’m running. He used to play 2ed with me back in high school (15 or so years ago). I started gaming again a year ago and began a campaign using the 3.5ed rules. This player refuses to get or read anything from the 3.5ed player’s handbook (often complaining that he still has his perfectly good 2ed player’s guide on his shelf at home.) Over the last several sessions he’s made me really angry because he always stops the game to arguing about rules he doesn’t understand. Though he likes to argue, he refuses to read anything about the edition we are playing.</p><p></p><p>Last session I was running a battle, and the enemy NPC was down to half hp. On the NPC’s turn I said “The NPC is going to try to tumble away.” My player, who has never read the PHB description of tumble before raises his voice and says “He can’t do that because I have tumble and I can stop him.” Keep in mind it is the NPC’s action in the initiative sequence, not the player’s. </p><p></p><p>Here’s where I made my mistake. Instead of arguing with him I decided to try to avoid the argument and said, “Fine, I withdraw instead.” However, because of the positioning on the board, the NPC would still have to pass out of one other threatened square. The problem player did not notice this, however one of my helpful players did. I immediately agreed, so I said “Okay, he wouldn’t do that. Show me why he can’t tumble.” </p><p></p><p>I handed the problem player the PHB and turned it to the page on tumble. He couldn’t find any reason the NPC couldn’t tumble so he says, “You can’t take back that action because you already said that you were withdrawing.” At this point I had not yet moved the miniature or rolled any dice so there was no move for me to take back. Also, I initially said that the NPC tumbled so if I’m not allowed to take back actions, then the NPC would be forced to tumble anyhow. Either way it ends up being a tumble.</p><p></p><p>The player kept arguing that it would be unfair for me to allow the NPC to tumble so after a heated argument, I picked up my screen and left. End of game. </p><p></p><p>Am I justified in kicking him out of the campaign? He slows down the game a lot and the other players all said they would continue the game without him. I really don’t look forward to sessions with this player anymore and a hobby that used to be fun has become a horrible chore. The player did go to high school with me, but we haven’t been close for a long time now and I don't think I can deal with the constant arguing while I'm trying to run a game.</p></blockquote><p></p>
[QUOTE="KingCrab, post: 3692424, member: 40713"] I was wondering if as a DM, my actions were justified in this situation. I also probably need to vent. One of the players in my current game has not been happy with the edition I’m running. He used to play 2ed with me back in high school (15 or so years ago). I started gaming again a year ago and began a campaign using the 3.5ed rules. This player refuses to get or read anything from the 3.5ed player’s handbook (often complaining that he still has his perfectly good 2ed player’s guide on his shelf at home.) Over the last several sessions he’s made me really angry because he always stops the game to arguing about rules he doesn’t understand. Though he likes to argue, he refuses to read anything about the edition we are playing. Last session I was running a battle, and the enemy NPC was down to half hp. On the NPC’s turn I said “The NPC is going to try to tumble away.” My player, who has never read the PHB description of tumble before raises his voice and says “He can’t do that because I have tumble and I can stop him.” Keep in mind it is the NPC’s action in the initiative sequence, not the player’s. Here’s where I made my mistake. Instead of arguing with him I decided to try to avoid the argument and said, “Fine, I withdraw instead.” However, because of the positioning on the board, the NPC would still have to pass out of one other threatened square. The problem player did not notice this, however one of my helpful players did. I immediately agreed, so I said “Okay, he wouldn’t do that. Show me why he can’t tumble.” I handed the problem player the PHB and turned it to the page on tumble. He couldn’t find any reason the NPC couldn’t tumble so he says, “You can’t take back that action because you already said that you were withdrawing.” At this point I had not yet moved the miniature or rolled any dice so there was no move for me to take back. Also, I initially said that the NPC tumbled so if I’m not allowed to take back actions, then the NPC would be forced to tumble anyhow. Either way it ends up being a tumble. The player kept arguing that it would be unfair for me to allow the NPC to tumble so after a heated argument, I picked up my screen and left. End of game. Am I justified in kicking him out of the campaign? He slows down the game a lot and the other players all said they would continue the game without him. I really don’t look forward to sessions with this player anymore and a hobby that used to be fun has become a horrible chore. The player did go to high school with me, but we haven’t been close for a long time now and I don't think I can deal with the constant arguing while I'm trying to run a game. [/QUOTE]
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