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General Tabletop Discussion
*Pathfinder & Starfinder
Banning Fly, Improved Invisibility, Dimension Door, and Teleport
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<blockquote data-quote="charlesatan" data-source="post: 3413569" data-attributes="member: 20870"><p>Again, one of my fears is that it's in the context of the Savage Tide and if the previous adventure paths (Shackled City, Age of Worms) are any indication, it's a pretty tough adventure.</p><p></p><p>Greater Invisibiltiy I can do away with. It's an extra edge but it's not in the territory of "we've got no Cleric in the party" or "we got no Rogue to search for traps" (but neither is it broken as say, Wraithstrike).</p><p></p><p>Fly you'll need to do some adjustments. For example, you're fighting a true dragon and he's flying. Spellcasters and ranged attackers are fine. But what happens to your Fighter? Sure, he might pick up a bow too but he's not necessarily optimized for it, either the AC will be too high or his damage will be too paltry -- he'll need to go melee with the flying creature.</p><p></p><p>Of course if the dragon never flies (or doesn't choose to fly) then that's not an issue. But it's the same scenario you have to run with other flying creatures.</p><p></p><p>Flying mounts, a carpet of flying, etc. are great for overcoming obstacles but not necessarily efficient in combat (that flying mount better have lots of hit points). Leap of the Clouds helps if it's something like in the city and the opponent is on top of the highest building. Your character can leap until he's on the same level as the opponent. It doesn't help if the opponent is hovering above you (you can get it probably one attack but not the full attack).</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3413569, member: 20870"] Again, one of my fears is that it's in the context of the Savage Tide and if the previous adventure paths (Shackled City, Age of Worms) are any indication, it's a pretty tough adventure. Greater Invisibiltiy I can do away with. It's an extra edge but it's not in the territory of "we've got no Cleric in the party" or "we got no Rogue to search for traps" (but neither is it broken as say, Wraithstrike). Fly you'll need to do some adjustments. For example, you're fighting a true dragon and he's flying. Spellcasters and ranged attackers are fine. But what happens to your Fighter? Sure, he might pick up a bow too but he's not necessarily optimized for it, either the AC will be too high or his damage will be too paltry -- he'll need to go melee with the flying creature. Of course if the dragon never flies (or doesn't choose to fly) then that's not an issue. But it's the same scenario you have to run with other flying creatures. Flying mounts, a carpet of flying, etc. are great for overcoming obstacles but not necessarily efficient in combat (that flying mount better have lots of hit points). Leap of the Clouds helps if it's something like in the city and the opponent is on top of the highest building. Your character can leap until he's on the same level as the opponent. It doesn't help if the opponent is hovering above you (you can get it probably one attack but not the full attack). [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Banning Fly, Improved Invisibility, Dimension Door, and Teleport
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