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Banning Versatile Expertise makes for more lively combats?
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<blockquote data-quote="DracoSuave" data-source="post: 5305094" data-attributes="member: 71571"><p>Imagine you're at work, and every so often, someone works a bit harder just to get a better quality of work. The company prospers, and all is good. Now, your boss comes to you and says <em>'Alright guys, I want to encourage people to work harder like that!' </em> Now, there's nothing wrong with that. So he says <em>'So, everyone who works that hard gets a 20% bonus every day they do so!' </em> Not bad, not bad at all! Then he finishes with <em>'Awesome! So, that's why everyone gets a 20% paycut!'</em> Now... that's a boss being a douchebag.</p><p></p><p>Removing a feat so you can make them earn the bonus feels a lot less like you're earning a bonus and more like you're doing a chore for something you already got.</p><p></p><p>If you're starting a game up and said 'Don't use expertise' but then later you started handing out bonuses for descriptive play, that'd work awesome.</p><p></p><p>But if you've already got expertise in the game... then you do run the risk of the players catching on that you're really just making them work for what they already got. And they'd be right... that IS exactly what you are doing. And they'd be right to feel put out... this isn't their job. This is a game, not business.</p><p></p><p>The reality here is you want them to work harder... and are stripping away stuff to motivate them to do it. Expect it to not go over very well. If they work harder, they should expect to receive more than what they had.</p><p></p><p>Do I recommend implementing the bonus? Yes. It's a great idea. Don't even say it's a new houserule, just -do- it from time to time. </p><p></p><p>Do I recommend using that bonus as an excuse to strip away expertise? No. The two things are not related... you're just taking away a feat many players enjoy. A five year old kid would see that for what it really is, I doubt your players will be any different.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5305094, member: 71571"] Imagine you're at work, and every so often, someone works a bit harder just to get a better quality of work. The company prospers, and all is good. Now, your boss comes to you and says [I]'Alright guys, I want to encourage people to work harder like that!' [/I] Now, there's nothing wrong with that. So he says [I]'So, everyone who works that hard gets a 20% bonus every day they do so!' [/I] Not bad, not bad at all! Then he finishes with [I]'Awesome! So, that's why everyone gets a 20% paycut!'[/I] Now... that's a boss being a douchebag. Removing a feat so you can make them earn the bonus feels a lot less like you're earning a bonus and more like you're doing a chore for something you already got. If you're starting a game up and said 'Don't use expertise' but then later you started handing out bonuses for descriptive play, that'd work awesome. But if you've already got expertise in the game... then you do run the risk of the players catching on that you're really just making them work for what they already got. And they'd be right... that IS exactly what you are doing. And they'd be right to feel put out... this isn't their job. This is a game, not business. The reality here is you want them to work harder... and are stripping away stuff to motivate them to do it. Expect it to not go over very well. If they work harder, they should expect to receive more than what they had. Do I recommend implementing the bonus? Yes. It's a great idea. Don't even say it's a new houserule, just -do- it from time to time. Do I recommend using that bonus as an excuse to strip away expertise? No. The two things are not related... you're just taking away a feat many players enjoy. A five year old kid would see that for what it really is, I doubt your players will be any different. [/QUOTE]
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Banning Versatile Expertise makes for more lively combats?
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