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Bar room brawl and Quickdraw
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<blockquote data-quote="Kemrain" data-source="post: 910181" data-attributes="member: 12153"><p>This is a fantastic feat, and I'm going to show it to my GM before my next game. I've seen a few other feats that let you threaten an area when unarmed, but the possibility of a sneak attack gives it potentially devastating power. I’m fairly sure my GM will jump on the fact that this feat doesn’t require the user to be unarmed to use the feat. What it means, is that if an attack of opportunity is presented to the character with this feat, he can draw a weapon and get a free sneak attack, even if he <strong>is</strong> armed. It requires a hand free to pull this off, but many rogues fight holding only one light weapon.</p><p></p><p>I think it is important to let the readers of this feat know its intent. It seems to me that it could easily be exploited in its current state, and just needs some rewording to fill it’s niche properly. </p><p>It is similar to a feat in Song and Silence, though I don’t have the book before me and can’t quote it exactly. It requires a 17+ Dex and Quick Draw, and allows the user to draw a blade and mane an attack, on their round, so fast that the target is caught flatfooted. Very powerful, even if you can only use it once per combat, as I believe it states later. The feat you proposed is similar, but it seems more powerful to me, because it allows you to take a free action outside of your turn, a distinct no-no in the d20 combat rules.</p><p></p><p></p><p>As lame as requiring levels of a certain class is, I’ve left the prerequisites as is, because I don’t want to alter the feat. This is the aforementioned ‘threaten an area even when unarmed’ feat, and I think it works well for what it does. </p><p>The Quick Exchange feat, requiring a 15+ Dex and Quickdraw, (as well as a level of fighter or rogue, which I think is lame) allows you to sheath a weapon as a free action. You may then use Quickdraw to pull out another toy. This last feat pulls a slightly off-topic post down a bit, but I think it’s interesting enough to mention, and it connects to the bit earlier about shifting how you hold a weapon in them idle of a combat round. I’m not sure I followed that line properly, though.</p><p>Just a few more things to think about.</p><p></p><p>- Kemrain the Newby</p><p></p><p>PS: How’s this for a first post? Worthy of my newbocity? Heheh.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 910181, member: 12153"] This is a fantastic feat, and I'm going to show it to my GM before my next game. I've seen a few other feats that let you threaten an area when unarmed, but the possibility of a sneak attack gives it potentially devastating power. I’m fairly sure my GM will jump on the fact that this feat doesn’t require the user to be unarmed to use the feat. What it means, is that if an attack of opportunity is presented to the character with this feat, he can draw a weapon and get a free sneak attack, even if he [B]is[/B] armed. It requires a hand free to pull this off, but many rogues fight holding only one light weapon. I think it is important to let the readers of this feat know its intent. It seems to me that it could easily be exploited in its current state, and just needs some rewording to fill it’s niche properly. It is similar to a feat in Song and Silence, though I don’t have the book before me and can’t quote it exactly. It requires a 17+ Dex and Quick Draw, and allows the user to draw a blade and mane an attack, on their round, so fast that the target is caught flatfooted. Very powerful, even if you can only use it once per combat, as I believe it states later. The feat you proposed is similar, but it seems more powerful to me, because it allows you to take a free action outside of your turn, a distinct no-no in the d20 combat rules. As lame as requiring levels of a certain class is, I’ve left the prerequisites as is, because I don’t want to alter the feat. This is the aforementioned ‘threaten an area even when unarmed’ feat, and I think it works well for what it does. The Quick Exchange feat, requiring a 15+ Dex and Quickdraw, (as well as a level of fighter or rogue, which I think is lame) allows you to sheath a weapon as a free action. You may then use Quickdraw to pull out another toy. This last feat pulls a slightly off-topic post down a bit, but I think it’s interesting enough to mention, and it connects to the bit earlier about shifting how you hold a weapon in them idle of a combat round. I’m not sure I followed that line properly, though. Just a few more things to think about. - Kemrain the Newby PS: How’s this for a first post? Worthy of my newbocity? Heheh. [/QUOTE]
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