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Baradur's End - Part III
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<blockquote data-quote="nerdytenor" data-source="post: 5104208" data-attributes="member: 74526"><p><strong>Trouble in the Swamp</strong></p><p></p><p>The two lizardmen insist on leading the party, with Joshua giving them instructions as to where to go next. The trees begin to fall away, and in a few miles, Greensfen can no longer be seen.</p><p></p><p><em>The path you are leading us on will take you to another town,</em> one of the lizardmen signs. <em>While their denizens feel no love for our kind, we do not believe them to be in league with the enemy. We will accompany you to the edge of their town, but no farther.</em></p><p></p><p>A few miles later, the party finds itself wading through deep swampy muck and pushing through tall grasses. At times it becomes hard to see more than a few dozen feet in any direction. The smell of the swamp soon becomes oppressive, and the biting of flies a non-stop irritation.</p><p></p><p>Suddenly, the two lizardmen stop. The smell is different here - more foul, as if something has been rotting for a very long time. The buzzing of flies and other noises of the swamp have ceased. The lizardmen point - there are grey shapes moving through the grasses all around you.</p><p></p><p><em> Walking dead </em>, they sign. The lizardmen draw their weapons.</p><p></p><p><strong>Surprise Round</strong></p><p>You have surprised the enemy, and can each take one action. Please roll initiative for round one as well. I have taken the liberty of surging everyone up to full - it was obvious for every PC except for Rellek - if he would prefer to have six less HPs but one more surge, let me know and I'll change that.</p><p></p><p><strong>Map Details</strong> </p><p>Red squares are thick swamp, and are difficult terrain for everyone except the lizardmen.</p><p>Yellow squares are tall grass - these provide concealment if you are prone.</p><p></p><p><strong>Status</strong></p><p>Party</p><p>L1 <span style="color: Lime">26/26</span> hp, 1/1 surges, AC 17, Fo 14, Re 14 Wi 11, Init 4 </p><p>L2 <span style="color: Lime">26/26</span> hp, 1/1 surges, AC 17, Fo 14, Re 14 Wi 11, Init 4 </p><p><span style="color: Red">YOUR TURN</span> Joshua <span style="color: Lime">38/38</span> hp, 6/9 surges, AC 20 Fo 16 Re 17 Wi 16 Init 6</p><p><span style="color: Red">YOUR TURN</span> Karis <span style="color: Lime">44/44</span> hp, 5/7 surges, AC 18 Fo 15 Re 19 Wi 15 Init 6</p><p><span style="color: Red">YOUR TURN</span> Kraegyn <span style="color: Lime">52/52</span> hp, 9/12 surg, AC 21 Fo 18 Re 14 Wi 17 Init 2</p><p><span style="color: Red">YOUR TURN</span> Rellek <span style="color: Lime">47/47</span> hp, 9/10 surg, AC 18 Fo 16 Re 16 Wi 14 Init 4</p><p><span style="color: Red">YOUR TURN</span> Bavak <span style="color: Lime">46/46</span> hp, 9/9 surges, AC 18 Fo 16 Re 16 Wi 18 Init 2</p><p><span style="color: Red">YOUR TURN</span> Jack <span style="color: Lime">41/41</span> hp, 9/9 surges, AC 19 Fo 16 Re 15 Wi 20 Init 3</p><p></p><p>Enemies</p><p>z1, z2, z3, z4</p><p>??, ??</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 5104208, member: 74526"] [b]Trouble in the Swamp[/b] The two lizardmen insist on leading the party, with Joshua giving them instructions as to where to go next. The trees begin to fall away, and in a few miles, Greensfen can no longer be seen. [I]The path you are leading us on will take you to another town,[/I] one of the lizardmen signs. [I]While their denizens feel no love for our kind, we do not believe them to be in league with the enemy. We will accompany you to the edge of their town, but no farther.[/I] A few miles later, the party finds itself wading through deep swampy muck and pushing through tall grasses. At times it becomes hard to see more than a few dozen feet in any direction. The smell of the swamp soon becomes oppressive, and the biting of flies a non-stop irritation. Suddenly, the two lizardmen stop. The smell is different here - more foul, as if something has been rotting for a very long time. The buzzing of flies and other noises of the swamp have ceased. The lizardmen point - there are grey shapes moving through the grasses all around you. [I] Walking dead [/I], they sign. The lizardmen draw their weapons. [B]Surprise Round[/B] You have surprised the enemy, and can each take one action. Please roll initiative for round one as well. I have taken the liberty of surging everyone up to full - it was obvious for every PC except for Rellek - if he would prefer to have six less HPs but one more surge, let me know and I'll change that. [B]Map Details[/B] Red squares are thick swamp, and are difficult terrain for everyone except the lizardmen. Yellow squares are tall grass - these provide concealment if you are prone. [B]Status[/B] Party L1 [COLOR=Lime]26/26[/COLOR] hp, 1/1 surges, AC 17, Fo 14, Re 14 Wi 11, Init 4 L2 [COLOR=Lime]26/26[/COLOR] hp, 1/1 surges, AC 17, Fo 14, Re 14 Wi 11, Init 4 [COLOR=Red]YOUR TURN[/COLOR] Joshua [COLOR=Lime]38/38[/COLOR] hp, 6/9 surges, AC 20 Fo 16 Re 17 Wi 16 Init 6 [COLOR=Red]YOUR TURN[/COLOR] Karis [COLOR=Lime]44/44[/COLOR] hp, 5/7 surges, AC 18 Fo 15 Re 19 Wi 15 Init 6 [COLOR=Red]YOUR TURN[/COLOR] Kraegyn [COLOR=Lime]52/52[/COLOR] hp, 9/12 surg, AC 21 Fo 18 Re 14 Wi 17 Init 2 [COLOR=Red]YOUR TURN[/COLOR] Rellek [COLOR=Lime]47/47[/COLOR] hp, 9/10 surg, AC 18 Fo 16 Re 16 Wi 14 Init 4 [COLOR=Red]YOUR TURN[/COLOR] Bavak [COLOR=Lime]46/46[/COLOR] hp, 9/9 surges, AC 18 Fo 16 Re 16 Wi 18 Init 2 [COLOR=Red]YOUR TURN[/COLOR] Jack [COLOR=Lime]41/41[/COLOR] hp, 9/9 surges, AC 19 Fo 16 Re 15 Wi 20 Init 3 Enemies z1, z2, z3, z4 ??, ?? [/QUOTE]
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