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Baradur's End - Part III
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<blockquote data-quote="nerdytenor" data-source="post: 5124760" data-attributes="member: 74526"><p><strong>Everyone - your turn</strong></p><p></p><p>Karis's expert shot sends the zombie to the ground, but it still twitches as though not quite dead.</p><p></p><p>Jack blasts another zombie with divine force, and it reels with the force of the explosion.</p><p></p><p><span style="color: DimGray">/ Since Karis already took z1 to zero hp, I took the liberty of changing Jack's target to z2. I didn't take his move since I assume that was only to get into range. Let me know if I need to change any of this. Also, Jack hit, Jack grants a +2 power bonus to an ally's attack against z2. Let me know who gets the bonus.</span></p><p><span style="color: DimGray"></span></p><p>One of the lizardmen tries to free himself from the mysterious force holding him in place, but he remains stuck as he draws on his inner reserves to fortify himself<strong>.</strong></p><p><strong></strong></p><p><strong></strong>The other lizardman rushes to aid his trapped ally, charging at one of the poltergeists, but as soon as he comes within range, the ghost shifts away and blasts him with ectoplasmic goo. The lizardman is sent flying backwards, right next to the zombie Karis killed. Without warning, the zombie stirs, and rises again! It rips into the lizardman with its longsword.</p><p></p><p><span style="color: DimGray">// Given the vagaries of PbP, the fact that you might have done a monster knowledge check by now in a live game, and the fact that I changed Jack's attack target after z1 'died', I am going to go ahead and give you some key information - to kill off these zombies for good, they must be hit by radiant or fire damage before the start of their turn. There, I hope that's fair. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span>Nearby, a zombie tries its best to attack Kraegyn, but his slash is easily parried. An attack against Bavak's spirit companion is equally ineffectual, as the grunting zombie's blade slices straight through without doing any damage. The last zombie has better luck as it charges Rellek, slicing at the ranger's legs.</p><p></p><p>Joshua's flaming sphere pulses brightly as it spits flame over two of the poltergeists.</p><p></p><p>The fight takes a turn for the worse as the three poltergeists fling ghostly energies across the battlefield. Kraegyn and Joshua are both hit hard, and feel themselves restrained against their will by an unseen force. One of the lizardmen is also hit, and it is too much for him - he crashes to the ground in a heap.</p><p></p><p><strong></strong></p><p><strong>Results</strong></p><p>Karis crits z1, bringing it to zero hp.</p><p>Taking liberty of changing Jack's target to z2 - hits for 15.</p><p>L1 moves and then charges P3.</p><p> This activates P3's flinging rebuke. It shifts one square west and hits P3</p><p> for 13 necrotic, pushing him 3 squares.</p><p>L2 uses 2nd wind and fails his save.</p><p></p><p>z1 comes back from the dead, gaining 10 hp.</p><p>z1 stands.</p><p>z1 attacks L1 and hits for 7 necrotic.</p><p></p><p>z2 misses Kraegyn.</p><p></p><p>z3 misses spirit companion.</p><p></p><p>z4 moves and then charge rellek, hitting ac 28 for 8 necrotic.</p><p></p><p><strong>Start next round</strong></p><p><strong></strong></p><p><strong></strong>p1 uses kinetic claw on kraegyn, hitting fort 26 for 17 necrotic after resistances. Kraegyn is pushed and restrained (save ends).</p><p></p><p>p2 recharges kinetic claw. Hits Joshua fort 25 for 14 necrotic., pushed and restrained (save ends)</p><p></p><p>p3 does not recharge kinetic claw. Crits L1, killing him.</p><p></p><p>Flaming sphere hits p1, p2 for 4 damage after insub.</p><p></p><p><strong>Status</strong></p><p>p1 <span style="color: Lime"><span style="color: Yellow">38/42</span> </span>hp insubstantial AC 18 Fo 17 Re 18 Wi 18 - kenetic claw used</p><p>p2 <span style="color: Yellow">38/42</span> hp insubstantial AC 18 Fo 17 Re 18 Wi 18 - kinetic claw used</p><p>p3 <span style="color: Lime">42/42</span> hp insubstantial AC 18 Fo 17 Re 18 Wi 18 - kinetic claw used, flinging rebuke used</p><p> </p><p> </p><p> <span style="color: Red">Dead </span>L1 </p><p> <span style="color: Red">YOUR TURN </span>L2 <span style="color: Yellow">18/26</span> hp, restrained (save ends), 0/1 surges, AC 17, Fo 14, Re 14 Wi 11, Init 4 </p><p> <span style="color: Red">YOUR TURN </span>Joshua <span style="color: Lime"><span style="color: Yellow">24/38</span> </span>hp, restrained (save ends), 6/9 surges, AC 20 Fo 16 Re 17 Wi 16 Init 6</p><p>Flaming Sphere</p><p> <span style="color: Red">YOUR TURN </span>Karis <span style="color: Lime">44/44 </span>hp, 5/7 surges, AC 18 Fo 15 Re 19 Wi 15 Init 6</p><p> <span style="color: Red">YOUR TURN </span>Kraegyn <span style="color: Yellow">27/52</span> hp, restrained (save ends), 9/12 surg, AC 21 Fo 18 Re 14 Wi 17 Init 2, Used Bless Weaon</p><p> <span style="color: Red">YOUR TURN </span>Rellek <span style="color: Yellow">39/47</span> hp, 9/10 surg, AC 18 Fo 16 Re 16 Wi 14 Init 4</p><p><span style="color: Red">YOUR TURN</span> Bavak <span style="color: Yellow">42/46</span> hp, 8/9 surges, AC 18 Fo 16 Re 16 Wi 18 Init 2, Used Healing Sprits(x1)</p><p>Sprit Companion (flanks TENT Bavak)</p><p> <span style="color: Red">YOUR TURN </span> Jack<span style="color: Lime"> 41/41</span> hp, 9/9 surges, AC 19 Fo 16 Re 15 Wi 20 Init 3</p><p> </p><p>z1, <span style="color: Red">10/66</span> hp, Rellek's Quarry vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 </p><p>z2, <span style="color: Yellow">51/66</span> hp vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 </p><p>z3, <span style="color: Yellow">42/66</span> hp vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 </p><p>z4, <span style="color: Yellow">47/66</span> hp vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 5124760, member: 74526"] [b]Everyone - your turn[/b] Karis's expert shot sends the zombie to the ground, but it still twitches as though not quite dead. Jack blasts another zombie with divine force, and it reels with the force of the explosion. [COLOR=DimGray]/ Since Karis already took z1 to zero hp, I took the liberty of changing Jack's target to z2. I didn't take his move since I assume that was only to get into range. Let me know if I need to change any of this. Also, Jack hit, Jack grants a +2 power bonus to an ally's attack against z2. Let me know who gets the bonus. [/COLOR] One of the lizardmen tries to free himself from the mysterious force holding him in place, but he remains stuck as he draws on his inner reserves to fortify himself[B]. [/B]The other lizardman rushes to aid his trapped ally, charging at one of the poltergeists, but as soon as he comes within range, the ghost shifts away and blasts him with ectoplasmic goo. The lizardman is sent flying backwards, right next to the zombie Karis killed. Without warning, the zombie stirs, and rises again! It rips into the lizardman with its longsword. [COLOR=DimGray]// Given the vagaries of PbP, the fact that you might have done a monster knowledge check by now in a live game, and the fact that I changed Jack's attack target after z1 'died', I am going to go ahead and give you some key information - to kill off these zombies for good, they must be hit by radiant or fire damage before the start of their turn. There, I hope that's fair. :) [/COLOR]Nearby, a zombie tries its best to attack Kraegyn, but his slash is easily parried. An attack against Bavak's spirit companion is equally ineffectual, as the grunting zombie's blade slices straight through without doing any damage. The last zombie has better luck as it charges Rellek, slicing at the ranger's legs. Joshua's flaming sphere pulses brightly as it spits flame over two of the poltergeists. The fight takes a turn for the worse as the three poltergeists fling ghostly energies across the battlefield. Kraegyn and Joshua are both hit hard, and feel themselves restrained against their will by an unseen force. One of the lizardmen is also hit, and it is too much for him - he crashes to the ground in a heap. [B] Results[/B] Karis crits z1, bringing it to zero hp. Taking liberty of changing Jack's target to z2 - hits for 15. L1 moves and then charges P3. This activates P3's flinging rebuke. It shifts one square west and hits P3 for 13 necrotic, pushing him 3 squares. L2 uses 2nd wind and fails his save. z1 comes back from the dead, gaining 10 hp. z1 stands. z1 attacks L1 and hits for 7 necrotic. z2 misses Kraegyn. z3 misses spirit companion. z4 moves and then charge rellek, hitting ac 28 for 8 necrotic. [B]Start next round [/B]p1 uses kinetic claw on kraegyn, hitting fort 26 for 17 necrotic after resistances. Kraegyn is pushed and restrained (save ends). p2 recharges kinetic claw. Hits Joshua fort 25 for 14 necrotic., pushed and restrained (save ends) p3 does not recharge kinetic claw. Crits L1, killing him. Flaming sphere hits p1, p2 for 4 damage after insub. [B]Status[/B] p1 [COLOR=Lime][COLOR=Yellow]38/42[/COLOR] [/COLOR]hp insubstantial AC 18 Fo 17 Re 18 Wi 18 - kenetic claw used p2 [COLOR=Yellow]38/42[/COLOR] hp insubstantial AC 18 Fo 17 Re 18 Wi 18 - kinetic claw used p3 [COLOR=Lime]42/42[/COLOR] hp insubstantial AC 18 Fo 17 Re 18 Wi 18 - kinetic claw used, flinging rebuke used [COLOR=Red]Dead [/COLOR]L1 [COLOR=Red]YOUR TURN [/COLOR]L2 [COLOR=Yellow]18/26[/COLOR] hp, restrained (save ends), 0/1 surges, AC 17, Fo 14, Re 14 Wi 11, Init 4 [COLOR=Red]YOUR TURN [/COLOR]Joshua [COLOR=Lime][COLOR=Yellow]24/38[/COLOR] [/COLOR]hp, restrained (save ends), 6/9 surges, AC 20 Fo 16 Re 17 Wi 16 Init 6 Flaming Sphere [COLOR=Red]YOUR TURN [/COLOR]Karis [COLOR=Lime]44/44 [/COLOR]hp, 5/7 surges, AC 18 Fo 15 Re 19 Wi 15 Init 6 [COLOR=Red]YOUR TURN [/COLOR]Kraegyn [COLOR=Yellow]27/52[/COLOR] hp, restrained (save ends), 9/12 surg, AC 21 Fo 18 Re 14 Wi 17 Init 2, Used Bless Weaon [COLOR=Red]YOUR TURN [/COLOR]Rellek [COLOR=Yellow]39/47[/COLOR] hp, 9/10 surg, AC 18 Fo 16 Re 16 Wi 14 Init 4 [COLOR=Red]YOUR TURN[/COLOR] Bavak [COLOR=Yellow]42/46[/COLOR] hp, 8/9 surges, AC 18 Fo 16 Re 16 Wi 18 Init 2, Used Healing Sprits(x1) Sprit Companion (flanks TENT Bavak) [COLOR=Red]YOUR TURN [/COLOR] Jack[COLOR=Lime] 41/41[/COLOR] hp, 9/9 surges, AC 19 Fo 16 Re 15 Wi 20 Init 3 z1, [COLOR=Red]10/66[/COLOR] hp, Rellek's Quarry vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 z2, [COLOR=Yellow]51/66[/COLOR] hp vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 z3, [COLOR=Yellow]42/66[/COLOR] hp vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 z4, [COLOR=Yellow]47/66[/COLOR] hp vuln 5 radiant AC 21 Fo 19 Re 15 Wi 16 [/QUOTE]
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