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Barbarian adjustments
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<blockquote data-quote="77IM" data-source="post: 4427725" data-attributes="member: 12377"><p>Here's the barbarian class template that I use (none of my PCs expressed any interest in it yet):</p><p></p><p><strong><u>Barbarian</u></strong></p><p><em>You are a wild warrior bursting with primal rage.</em></p><p><strong>Base Class:</strong> Fighter</p><p><strong>Abilities:</strong> When wearing light armor or no armor, you may add your Constitution modifier to AC in place of your Dexterity or Intelligence modifier (use whichever is highest).</p><p><strong>Class Skills:</strong> You are automatically trained in Intimidate. Replace Streetwise with Nature on your class skill list.</p><p><strong>Proficiencies:</strong> You lose all of your heavy armor proficiencies (but not heavy shield proficiency).</p><p><strong>Class Features:</strong> Replace your Fighter Weapon Talent feature with the Rage feature:</p><ul> <li data-xf-list-type="ul"><em>Rage:</em> Once per encounter, as a minor action, you can fly into a barely-controlled frenzy of mayhem. The rage lasts until the end of the encounter, or until you fall unconscious. While in the rage, you get a +2 bonus to melee weapon damage and a +2 bonus on Athletics, Intimidate and Endurance checks, but you suffer a -5 penalty to all other skill checks, a -2 penalty to AC, and you can't use any powers with a power source other than Martial. At 11th level, the damage bonus increases to +3, and at 21st level, it increases to +4, although the other bonuses and penalties of raging remain fixed.</li> </ul><p></p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4427725, member: 12377"] Here's the barbarian class template that I use (none of my PCs expressed any interest in it yet): [B][U]Barbarian[/U][/B] [I]You are a wild warrior bursting with primal rage.[/I] [B]Base Class:[/B] Fighter [B]Abilities:[/B] When wearing light armor or no armor, you may add your Constitution modifier to AC in place of your Dexterity or Intelligence modifier (use whichever is highest). [B]Class Skills:[/B] You are automatically trained in Intimidate. Replace Streetwise with Nature on your class skill list. [B]Proficiencies:[/B] You lose all of your heavy armor proficiencies (but not heavy shield proficiency). [B]Class Features:[/B] Replace your Fighter Weapon Talent feature with the Rage feature: [list][*][I]Rage:[/I] Once per encounter, as a minor action, you can fly into a barely-controlled frenzy of mayhem. The rage lasts until the end of the encounter, or until you fall unconscious. While in the rage, you get a +2 bonus to melee weapon damage and a +2 bonus on Athletics, Intimidate and Endurance checks, but you suffer a -5 penalty to all other skill checks, a -2 penalty to AC, and you can't use any powers with a power source other than Martial. At 11th level, the damage bonus increases to +3, and at 21st level, it increases to +4, although the other bonuses and penalties of raging remain fixed.[/list] -- 77IM [/QUOTE]
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