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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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<blockquote data-quote="Ceraus" data-source="post: 4720421" data-attributes="member: 76818"><p>No, while I did forget the auto-dex-up at levels 11 and 21, you're currently counting a <u>starting</u> bonus as a scaling one.</p><p></p><p>At first level, barbarians get about 10 + 3 armor + 2 dex + 1 agility.</p><p></p><p>At first level, rogues get about 10 + 2 armor + 4 dex.</p><p></p><p>So in my example, they both get 16 at first level.</p><p></p><p>As levels rise, both get +15 level and + 6 enhancement. The rogue also gets +4 dex (8 raises); the barbarian also gets +1 dex (2 raises) and +2 agility (compared to what he had at level 1). Not +3 agility; the first +1 was a starting bonus, just like his starting dex, and was already used in the level 1 comparison with the rogue.</p><p></p><p>So the barbarian would require two more dex boosts to keep up with the rogue. And if he's Thaneborn, he'll have very good overall defenses regardless.</p><p></p><p>Anyway, back to the avenger: I still don't see how his damage is so lacking compared to other strikers that he needs broken AC (for the low cost of two no-prerequisite, no-drawback feats). Like I said: two no-brainer stackable feats that both raise AC that is already competitive? It takes real effort to be as broken as <strong>Agile Armor</strong>.</p><p></p><p>I bet if the warlock had similar bonuses and higher HP, people would actually <em>agree</em> with those rules because his damage is low!</p></blockquote><p></p>
[QUOTE="Ceraus, post: 4720421, member: 76818"] No, while I did forget the auto-dex-up at levels 11 and 21, you're currently counting a [U]starting[/U] bonus as a scaling one. At first level, barbarians get about 10 + 3 armor + 2 dex + 1 agility. At first level, rogues get about 10 + 2 armor + 4 dex. So in my example, they both get 16 at first level. As levels rise, both get +15 level and + 6 enhancement. The rogue also gets +4 dex (8 raises); the barbarian also gets +1 dex (2 raises) and +2 agility (compared to what he had at level 1). Not +3 agility; the first +1 was a starting bonus, just like his starting dex, and was already used in the level 1 comparison with the rogue. So the barbarian would require two more dex boosts to keep up with the rogue. And if he's Thaneborn, he'll have very good overall defenses regardless. Anyway, back to the avenger: I still don't see how his damage is so lacking compared to other strikers that he needs broken AC (for the low cost of two no-prerequisite, no-drawback feats). Like I said: two no-brainer stackable feats that both raise AC that is already competitive? It takes real effort to be as broken as [B]Agile Armor[/B]. I bet if the warlock had similar bonuses and higher HP, people would actually [I]agree[/I] with those rules because his damage is low! [/QUOTE]
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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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