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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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<blockquote data-quote="Ceraus" data-source="post: 4720567" data-attributes="member: 76818"><p>Yeah, <strong>Barbarian Agility</strong> scales twice <em>after</em> level 1, making the no-dex-raise barbarian fall a measly one behind the rogue. The first +1 cannot be counted as a raise since every barbarian starts with it. I'm only counting improvements over what the characters have at level 1.</p><p></p><p>Again, <strong>Agility</strong> does not get a +1 per tier; it starts at +1 and gets only two subsequent boosts. Scaling only applies to <em>changes</em> to something.</p><p></p><p>An example of a real +1 per tier would be our much-discussed <strong>Improved Armor of Faith</strong>. The avenger starts with +3, possibly keeping it for a few levels, and then improves it to +4, +5 and +6. The barbarian starts with +1 but only improves it to +2 and +3.</p><p></p><p>20 AC at level 1 is equivalent to plate + shield, and it will automatically get better at levels 11 and 21. Constraining the <strong>Improved Armor of Faith</strong> feat to a fixed +1 would solve half of the problem, and making <strong>Armor of Faith</strong> an armor bonus would keep the avenger down to expected striker AC, but with higher HP.</p><p></p><p>And yeah, the avenger is melee. So is half of the rogue and half of the ranger. Why does he get so much more survivability?</p><p></p><p>As pointed out, compared to melee rogues and rangers, the avenger does not get in more perilous situations and does not have a harder time getting out of them.</p><p></p><p>And I still can't see his reduced damage output. His powers look competitive, and rerolling once in a while added to occasional extra damage seems on par with other striker extra damage features.</p><p></p><p><strong>Censure of Retribution</strong> alone is a nasty feature with major impact. It's kept in check by the fact that most of the time, when you get damaged by a non-oath enemy , you're also adjacent to that very non-oath enemy, blocking your rerolls unless you move away from it, provoking opportunity attacks every other turn. Oh, I just realized while typing... getting hit with that opportunity attack would boost the Censure damage even more! Wow.</p><p></p><p>Amusing remark: while controllers tend to love minions and strikers tend to find them annoying, avengers absolutely loathe them.</p><p></p><p>(Except, again, <strong>Censure of Retribution</strong> avengers, which would see their damage boosted in the stratosphere.)</p></blockquote><p></p>
[QUOTE="Ceraus, post: 4720567, member: 76818"] Yeah, [B]Barbarian Agility[/B] scales twice [I]after[/I] level 1, making the no-dex-raise barbarian fall a measly one behind the rogue. The first +1 cannot be counted as a raise since every barbarian starts with it. I'm only counting improvements over what the characters have at level 1. Again, [B]Agility[/B] does not get a +1 per tier; it starts at +1 and gets only two subsequent boosts. Scaling only applies to [I]changes[/I] to something. An example of a real +1 per tier would be our much-discussed [B]Improved Armor of Faith[/B]. The avenger starts with +3, possibly keeping it for a few levels, and then improves it to +4, +5 and +6. The barbarian starts with +1 but only improves it to +2 and +3. 20 AC at level 1 is equivalent to plate + shield, and it will automatically get better at levels 11 and 21. Constraining the [B]Improved Armor of Faith[/B] feat to a fixed +1 would solve half of the problem, and making [B]Armor of Faith[/B] an armor bonus would keep the avenger down to expected striker AC, but with higher HP. And yeah, the avenger is melee. So is half of the rogue and half of the ranger. Why does he get so much more survivability? As pointed out, compared to melee rogues and rangers, the avenger does not get in more perilous situations and does not have a harder time getting out of them. And I still can't see his reduced damage output. His powers look competitive, and rerolling once in a while added to occasional extra damage seems on par with other striker extra damage features. [B]Censure of Retribution[/B] alone is a nasty feature with major impact. It's kept in check by the fact that most of the time, when you get damaged by a non-oath enemy , you're also adjacent to that very non-oath enemy, blocking your rerolls unless you move away from it, provoking opportunity attacks every other turn. Oh, I just realized while typing... getting hit with that opportunity attack would boost the Censure damage even more! Wow. Amusing remark: while controllers tend to love minions and strikers tend to find them annoying, avengers absolutely loathe them. (Except, again, [B]Censure of Retribution[/B] avengers, which would see their damage boosted in the stratosphere.) [/QUOTE]
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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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