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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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<blockquote data-quote="Keenath" data-source="post: 4721069" data-attributes="member: 59792"><p>I disagree with the OP. Barbarians aren't getting fewer bonuses; they're getting the same number of bonuses four to eight levels <em>early.</em></p><p></p><p>Look, ignore Agility for the moment. At 1st level, you have whatever you have. A Barbarian is going to be a few points lower than most classes because Int and Dex aren't priorities; that's fine, and makes sense for the flavor. He starts out a little better than he was from his strict ability scores, then falls back to even at 8, gets ahead a little at 11, and so on, until at 21st level he jumps up instantly from +2 to +4 above what he had at 1st level (ignoring armor). The rogue is at +3 at that point, and has to wait another 7 levels to get his +4. What's the issue?</p><p></p><p>The progression is correct, and that's all the matters. To stick with the proper power curve, you have to either advance your Int or Dex at every opportunity, or be wearing heavy armor. Since the Barbarian is dissuaded from both, he has a special ability that makes up for it. No problem. The level 1 bonus is not supposed to offset for Dex being a non-priority stat, it's an early boost.</p><p></p><p></p><p>On the avenger, I don't see it being a problem for reasons already mentioned.</p><p></p><p>But I'm confused. What is it that encourages an Avenger to be out all by himself rather than surrounded by his party members? His Oath operates as long as his sworn enemy is the only <em>enemy</em> adjacent to him... so why wouldn't he want his party nearby? In fact, he'd probably <em>want </em>them there, to help keep other enemies away from him and let him reroll more often.</p><p></p><p>What do you mean by this? How does focusing attacks negate the bonus against his oath target? How is his party unable to get it back? He has a damage bonus against his sworn enemy that works for any attack, even ranged. I mean, if you ask me, this is a good reason to make sure a Pursuit Avenger has a few long-ranged attacks (like Radiant Vengeance) that can reach out and touch the guy who's running away even if he's behind a meatwall.</p><p></p><p></p><p>edit: Oh, actually that brings up an additional question: In the Censure of Pursuit, what does "moves away" mean? Does that mean "an adjacent enemy ends his turn not adjacent", or does that mean "ends his turn further away than he started"? If the guy is three squares away from me, and shifts back out to 4, does that trigger my censure?</p></blockquote><p></p>
[QUOTE="Keenath, post: 4721069, member: 59792"] I disagree with the OP. Barbarians aren't getting fewer bonuses; they're getting the same number of bonuses four to eight levels [I]early.[/I] Look, ignore Agility for the moment. At 1st level, you have whatever you have. A Barbarian is going to be a few points lower than most classes because Int and Dex aren't priorities; that's fine, and makes sense for the flavor. He starts out a little better than he was from his strict ability scores, then falls back to even at 8, gets ahead a little at 11, and so on, until at 21st level he jumps up instantly from +2 to +4 above what he had at 1st level (ignoring armor). The rogue is at +3 at that point, and has to wait another 7 levels to get his +4. What's the issue? The progression is correct, and that's all the matters. To stick with the proper power curve, you have to either advance your Int or Dex at every opportunity, or be wearing heavy armor. Since the Barbarian is dissuaded from both, he has a special ability that makes up for it. No problem. The level 1 bonus is not supposed to offset for Dex being a non-priority stat, it's an early boost. On the avenger, I don't see it being a problem for reasons already mentioned. But I'm confused. What is it that encourages an Avenger to be out all by himself rather than surrounded by his party members? His Oath operates as long as his sworn enemy is the only [I]enemy[/I] adjacent to him... so why wouldn't he want his party nearby? In fact, he'd probably [I]want [/I]them there, to help keep other enemies away from him and let him reroll more often. What do you mean by this? How does focusing attacks negate the bonus against his oath target? How is his party unable to get it back? He has a damage bonus against his sworn enemy that works for any attack, even ranged. I mean, if you ask me, this is a good reason to make sure a Pursuit Avenger has a few long-ranged attacks (like Radiant Vengeance) that can reach out and touch the guy who's running away even if he's behind a meatwall. edit: Oh, actually that brings up an additional question: In the Censure of Pursuit, what does "moves away" mean? Does that mean "an adjacent enemy ends his turn not adjacent", or does that mean "ends his turn further away than he started"? If the guy is three squares away from me, and shifts back out to 4, does that trigger my censure? [/QUOTE]
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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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