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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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<blockquote data-quote="bganon" data-source="post: 4722146" data-attributes="member: 60886"><p>What I meant is that the Pursuit kicker damage only happens if the target <strong>willingly</strong> moves away. If the DM decides not to do that, then the party can't do anything about it; forced movement won't work. And in a lot of scenarios I'm imagining, the DM has good reason not to move away: to focus on dropping the Avenger first. Having the monsters focus fire on the striker usually isn't a bad tactic.</p><p></p><p>I'm imagining a "double line" type fight, with maybe an elite controller guarded by a few soldiers/brutes. The Avenger will be sorely tempted to dash through the line and hit the controller while the party's defenders/leaders keep the guards busy and the party archers/controllers snipe. If I'm DM, at least some of the time I would respond to this by simply having the controller stand still and fire point-blank ranged attacks at the Avenger (who has crappy OAs without specific feats) and then have at least part of the front line collapse back on the Avenger. </p><p></p><p>In this situation, the Pursuit Avenger is going to have to really work to get any bonus at all. A melee rogue in this situation is also pretty screwed, but at least since they're already behind the front line they have a pretty good chance of setting up a flank and will go down rolling sneak attack dice. Melee rangers actually want to be in this situation to whip out those burst 1 attacks. Barbarians don't care about anything as long as they can swing a weapon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="bganon, post: 4722146, member: 60886"] What I meant is that the Pursuit kicker damage only happens if the target [B]willingly[/B] moves away. If the DM decides not to do that, then the party can't do anything about it; forced movement won't work. And in a lot of scenarios I'm imagining, the DM has good reason not to move away: to focus on dropping the Avenger first. Having the monsters focus fire on the striker usually isn't a bad tactic. I'm imagining a "double line" type fight, with maybe an elite controller guarded by a few soldiers/brutes. The Avenger will be sorely tempted to dash through the line and hit the controller while the party's defenders/leaders keep the guards busy and the party archers/controllers snipe. If I'm DM, at least some of the time I would respond to this by simply having the controller stand still and fire point-blank ranged attacks at the Avenger (who has crappy OAs without specific feats) and then have at least part of the front line collapse back on the Avenger. In this situation, the Pursuit Avenger is going to have to really work to get any bonus at all. A melee rogue in this situation is also pretty screwed, but at least since they're already behind the front line they have a pretty good chance of setting up a flank and will go down rolling sneak attack dice. Melee rangers actually want to be in this situation to whip out those burst 1 attacks. Barbarians don't care about anything as long as they can swing a weapon. :) [/QUOTE]
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Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)
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