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Barbarian Archetype: Path of the Hulk
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<blockquote data-quote="Tormyr" data-source="post: 7259250" data-attributes="member: 6776887"><p>I like a lot of this! A couple thoughts:</p><p></p><p>Level 3: I think it should be just 1 size larger rather than automatically Large. The thought of a gnome barbarian raging and becoming 6 feet tall is slightly terrifying. The gnome barbarian becoming Large is a bit weird. The rest looks fairly good.</p><p></p><p>Level 6: There should be an option for a bonus action Grapple/Shove somewhere around here or level 10. One of my favorite things with my Tavern Brawler hulk was to grapple and then shove prone followed by ground pounding. It honestly goes a long way toward not needing the weapon damage to be as high because it helps hulk and all the other melee characters.</p><p></p><p>Level 10: I understand what you are trying to do, but this is the one I like the least. I just do not think it will be very useful in play. It seems more like a Background feature.</p><p></p><p>Level 14: I think that it should be mentioned that you are proficient in using grappled creatures as weapons so that the proficiency bonus is included, and the creature has a weapon die that is based on its NPC hit die (small creatures d6, mediume d8, etc.). The distance for throwing creatures smaller than you seems a bit limited and probably should be more like 20 ft./60 ft while a creature your size or one size larger can only be thrown and has a range of 0 ft. / 20 ft. (always disadvantage). Hitting a creature with another creature as a melee or ranged attack should do the same damage to both the thrown and target creatures. It may also work to decouple this from raging so that a medium PC can still smash around a small creature.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7259250, member: 6776887"] I like a lot of this! A couple thoughts: Level 3: I think it should be just 1 size larger rather than automatically Large. The thought of a gnome barbarian raging and becoming 6 feet tall is slightly terrifying. The gnome barbarian becoming Large is a bit weird. The rest looks fairly good. Level 6: There should be an option for a bonus action Grapple/Shove somewhere around here or level 10. One of my favorite things with my Tavern Brawler hulk was to grapple and then shove prone followed by ground pounding. It honestly goes a long way toward not needing the weapon damage to be as high because it helps hulk and all the other melee characters. Level 10: I understand what you are trying to do, but this is the one I like the least. I just do not think it will be very useful in play. It seems more like a Background feature. Level 14: I think that it should be mentioned that you are proficient in using grappled creatures as weapons so that the proficiency bonus is included, and the creature has a weapon die that is based on its NPC hit die (small creatures d6, mediume d8, etc.). The distance for throwing creatures smaller than you seems a bit limited and probably should be more like 20 ft./60 ft while a creature your size or one size larger can only be thrown and has a range of 0 ft. / 20 ft. (always disadvantage). Hitting a creature with another creature as a melee or ranged attack should do the same damage to both the thrown and target creatures. It may also work to decouple this from raging so that a medium PC can still smash around a small creature. [/QUOTE]
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Barbarian Archetype: Path of the Hulk
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