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Barbarian Archetype: Path of the Hulk
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<blockquote data-quote="OB1" data-source="post: 7259759" data-attributes="member: 6796241"><p>I got thinking about alter self and how that spell mirrors some of the bony-protrusion descriptions you are going after here. Going with that, I thought maybe reorganize this a bit.</p><p></p><p>3rd Level</p><p>Gain the Slam attack - 2d4 + Str</p><p>Gain Tavern Brawler abilities - Unarmed Strike 1d4, Proficient with Improvised Weapons, Hit with unarmed, bonus action grapple</p><p>Rage - Grow to Large, gain 1d4 to all unarmed attacks + Rage, Slam attack becomes 3d4 + Str + 2xRage</p><p></p><p>6th Level</p><p>similar to the alter self spell, your fists grow bony protrusions and become +1 Magical weapons when raging</p><p>You're jump distance triples when raging</p><p></p><p>So when you rage, you can either Attack and Bonus to get 2d4 + STR + Rage and 2d4 + Rage (17dmg), or Slam attack to get 3d4+Str+2xRage (15dmg) and bonus to grapple. At higher levels Slam will start to outpace two unarmed strikes due to the rage bonus. This also makes your unarmed strikes magical at the same level as Monks, which is needed. The Slam attack is also better than a great axe when raging and keeps up even with GWM at higher levels.</p></blockquote><p></p>
[QUOTE="OB1, post: 7259759, member: 6796241"] I got thinking about alter self and how that spell mirrors some of the bony-protrusion descriptions you are going after here. Going with that, I thought maybe reorganize this a bit. 3rd Level Gain the Slam attack - 2d4 + Str Gain Tavern Brawler abilities - Unarmed Strike 1d4, Proficient with Improvised Weapons, Hit with unarmed, bonus action grapple Rage - Grow to Large, gain 1d4 to all unarmed attacks + Rage, Slam attack becomes 3d4 + Str + 2xRage 6th Level similar to the alter self spell, your fists grow bony protrusions and become +1 Magical weapons when raging You're jump distance triples when raging So when you rage, you can either Attack and Bonus to get 2d4 + STR + Rage and 2d4 + Rage (17dmg), or Slam attack to get 3d4+Str+2xRage (15dmg) and bonus to grapple. At higher levels Slam will start to outpace two unarmed strikes due to the rage bonus. This also makes your unarmed strikes magical at the same level as Monks, which is needed. The Slam attack is also better than a great axe when raging and keeps up even with GWM at higher levels. [/QUOTE]
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