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Barbarian Archetype: Path of the Hulk
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<blockquote data-quote="OB1" data-source="post: 7259935" data-attributes="member: 6796241"><p>Yikes, I forgot about that. Okay, so no bonus attack to worry about, in that case, I would think about the below. Also thought of a potentially neat 10th level ability.</p><p></p><p>3rd</p><p>Hulk Smash - Hulk barbarians make a special 2 handed slam attacks and are proficient with them. This is compatible with the Extra Attack feature. When you slam attack, you can attempt to grapple as a bonus, or, if the creature is already grappled, to knock prone or shove backward 10'. Hulk Barbarians are also proficient with improvised weapons.</p><p></p><p>Slam Attack - 2d4 + Str</p><p></p><p>Hulk Strong - When raging, you grow to large size and your Slam attack becomes more powerful </p><p>Slam Attack (when raging) - 3d4 + Str + 2xRage</p><p></p><p>6th</p><p>When raging, jump distance is trippled</p><p>Your hands grown bony protrusions and count as +1 magical weapons.</p><p></p><p>10th</p><p>You ignore the first 30' of falling damage.</p></blockquote><p></p>
[QUOTE="OB1, post: 7259935, member: 6796241"] Yikes, I forgot about that. Okay, so no bonus attack to worry about, in that case, I would think about the below. Also thought of a potentially neat 10th level ability. 3rd Hulk Smash - Hulk barbarians make a special 2 handed slam attacks and are proficient with them. This is compatible with the Extra Attack feature. When you slam attack, you can attempt to grapple as a bonus, or, if the creature is already grappled, to knock prone or shove backward 10'. Hulk Barbarians are also proficient with improvised weapons. Slam Attack - 2d4 + Str Hulk Strong - When raging, you grow to large size and your Slam attack becomes more powerful Slam Attack (when raging) - 3d4 + Str + 2xRage 6th When raging, jump distance is trippled Your hands grown bony protrusions and count as +1 magical weapons. 10th You ignore the first 30' of falling damage. [/QUOTE]
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Barbarian Archetype: Path of the Hulk
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