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Barbarian Archetype: Path of the Hulk
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<blockquote data-quote="Hawk Diesel" data-source="post: 7261071" data-attributes="member: 59848"><p>But the thing is I'm not trying to force the player to choose unarmed strike/slam attacks over weapons. I'm trying to make use of a kind of unarmed attack as a viable option, no better or worse, just different. In my design, raging makes you large and gives you an overall additional damage boost across the board. You could use slam with a shield and get the 3d4 damage, and if you go without a shield you then get double rage damage. I like designs that provide options, rather than push or pidgeon-hole players into specific niches. I ended up preferring your use of 2d4 (3d4 while raging) because a single d4 slam attack can't compete with using a greataxe or greatsword, but using multiple d4's for the slam makes it cleaner rather than making the slam a d6 and adding a d4 while raging.</p><p></p><p></p><p></p><p>I love the name potential! But considering what other barbarian archetypes get at level 3, I just don't think there's enough design space to add any more than what I have. Also, the ability to throw someone is a special action, so it does not combine with Extra Attack. That is already a fairly high action economy cost. To force a player to use an action and bonus action (if grapple is offered as a bonus action) or devote 2 rounds to throwing an enemy (if grapple remains an attack action) becomes too clunky or costly to entice anyone to use it. Especially when you consider a warlock with eldritch blast and an invocation could replicate some of what this ability does almost right out the gate for much cheaper with regard to action economy cost.</p><p></p><p></p><p></p><p>Thanks! I have never considered publishing anything there, but nice to know it's worth considering. ^_^</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7261071, member: 59848"] But the thing is I'm not trying to force the player to choose unarmed strike/slam attacks over weapons. I'm trying to make use of a kind of unarmed attack as a viable option, no better or worse, just different. In my design, raging makes you large and gives you an overall additional damage boost across the board. You could use slam with a shield and get the 3d4 damage, and if you go without a shield you then get double rage damage. I like designs that provide options, rather than push or pidgeon-hole players into specific niches. I ended up preferring your use of 2d4 (3d4 while raging) because a single d4 slam attack can't compete with using a greataxe or greatsword, but using multiple d4's for the slam makes it cleaner rather than making the slam a d6 and adding a d4 while raging. I love the name potential! But considering what other barbarian archetypes get at level 3, I just don't think there's enough design space to add any more than what I have. Also, the ability to throw someone is a special action, so it does not combine with Extra Attack. That is already a fairly high action economy cost. To force a player to use an action and bonus action (if grapple is offered as a bonus action) or devote 2 rounds to throwing an enemy (if grapple remains an attack action) becomes too clunky or costly to entice anyone to use it. Especially when you consider a warlock with eldritch blast and an invocation could replicate some of what this ability does almost right out the gate for much cheaper with regard to action economy cost. Thanks! I have never considered publishing anything there, but nice to know it's worth considering. ^_^ [/QUOTE]
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