Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian Archetype: Wild Soul [PEACH]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7580976" data-attributes="member: 6880599"><p>The concept is interesting the execution is extremely broken. (as is typical for first draft home brew designs) Lets see if we can keep the good idea and reign it in a bit.</p><p></p><p><strong>Throat Punch is super broken as it is</strong>. Many fights don't last 10 rounds and at level 18 your allowing a possible 8 round silence on each caster you hit with not concentration limit and 3 uses. That basically reduces Casters to ThunderClap, Ice knife, and/or catapult which clerics have none of these and the only one widely accessible is ThunderClap which is a low damage melee range spell that has a constitution save for half of which fighters are proficient.... The result of this is this fighter being able to solo 3 full casters fairly easily. If that Fighter takes the "Mage Slayer" feat casters should just run. </p><p></p><p>Their are 6 full caster classes and caster variants of all the others. Broken Arm allows you to remove great weapon master barbarian berserkers and DPR great weapon master paladins weapons nerfing them hell out of them. Swift lets you catch even monks. At that point this becomes <strong>hands down the most deadly pvp subclass in the game</strong>. Then you look at being able to add 1d4-1d8 to attack and AC you will trivialize armor in others and allow for you to get an nasty 24-28AC pretty much every round. Solo tank an ancient dragon which has a 22AC and a +17 to hit (you will have a +12 to + 19)? Sure, take the tough feat and insure you have a decent constitution to close the difference in HP and it should not be an issue. <strong>Even at lower levels you can easily get AC21-24 making this the highest AC subclass from 1-20 hands down</strong>. (Go dex fighter, Human variant feat medium armor master +3 dex bonus on medium armor + scale mail 14 + 2 shield + 1 defensive fighting style + Parry momentum dice = AC21-24 at level 1... likely every round)</p><p></p><p>- If you limit throat punch to 1 round you can still lock down 1 caster pretty easily but if they double dash (taking an attack of opportunity) then they have some chance at fighting back.</p><p></p><p>- If you limit momentum dice to 1 per turn where you hit at least once on the previous turn, or 2 if you critical on the previous turn you can still chose some really awesome options without being stupid broken. (As <a href="http://www.enworld.org/forum/member.php?u=6801204" target="_blank">Satyrn </a>suggested)</p><p></p><p>- "Breaking" should be changed to a "Disabling strike" and all the effects should last one round instead of permanent debuffs or you can just walk through a group and break everyone one turn at time. Break arm = disarming strike, Break leg = Knee strike, Broken Ribs = head strike. They are all very powerful as they are and could even being used once each turn shut down a single target or 2 if you crit. As long as you hit once you can make a barbarian next to useless or just striate prevent them from fighting. That is plenty powerful.</p><p></p><p>- "Improved Momentum Dice" is to broad. I say this because your AC, damage, and to hit already scale with access to better armor, more attacks, and increasing proficiency bonus so your doubling a scaling bonus by scaling the dice too. Instead of just being an unstoppable juggernaut... perhaps something more unique. "Pressing the advantage" after using a momentum dice gain improved accuracy and hitting your opponents all strikes against the same target have advantage until you miss, take damage, or start your next turn. I recommend this because advantage doesn't stack, its only useful against one strong target, and it allows for a lasting effect that lets you hold the momentum a bit longer. It also makes offense more temping than Defense so that your not an unbeatable juggernaut and making it possible to hurt you in exchange for a better hit average for a whole round.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7580976, member: 6880599"] The concept is interesting the execution is extremely broken. (as is typical for first draft home brew designs) Lets see if we can keep the good idea and reign it in a bit. [B]Throat Punch is super broken as it is[/B]. Many fights don't last 10 rounds and at level 18 your allowing a possible 8 round silence on each caster you hit with not concentration limit and 3 uses. That basically reduces Casters to ThunderClap, Ice knife, and/or catapult which clerics have none of these and the only one widely accessible is ThunderClap which is a low damage melee range spell that has a constitution save for half of which fighters are proficient.... The result of this is this fighter being able to solo 3 full casters fairly easily. If that Fighter takes the "Mage Slayer" feat casters should just run. Their are 6 full caster classes and caster variants of all the others. Broken Arm allows you to remove great weapon master barbarian berserkers and DPR great weapon master paladins weapons nerfing them hell out of them. Swift lets you catch even monks. At that point this becomes [B]hands down the most deadly pvp subclass in the game[/B]. Then you look at being able to add 1d4-1d8 to attack and AC you will trivialize armor in others and allow for you to get an nasty 24-28AC pretty much every round. Solo tank an ancient dragon which has a 22AC and a +17 to hit (you will have a +12 to + 19)? Sure, take the tough feat and insure you have a decent constitution to close the difference in HP and it should not be an issue. [B]Even at lower levels you can easily get AC21-24 making this the highest AC subclass from 1-20 hands down[/B]. (Go dex fighter, Human variant feat medium armor master +3 dex bonus on medium armor + scale mail 14 + 2 shield + 1 defensive fighting style + Parry momentum dice = AC21-24 at level 1... likely every round) - If you limit throat punch to 1 round you can still lock down 1 caster pretty easily but if they double dash (taking an attack of opportunity) then they have some chance at fighting back. - If you limit momentum dice to 1 per turn where you hit at least once on the previous turn, or 2 if you critical on the previous turn you can still chose some really awesome options without being stupid broken. (As [URL="http://www.enworld.org/forum/member.php?u=6801204"]Satyrn [/URL]suggested) - "Breaking" should be changed to a "Disabling strike" and all the effects should last one round instead of permanent debuffs or you can just walk through a group and break everyone one turn at time. Break arm = disarming strike, Break leg = Knee strike, Broken Ribs = head strike. They are all very powerful as they are and could even being used once each turn shut down a single target or 2 if you crit. As long as you hit once you can make a barbarian next to useless or just striate prevent them from fighting. That is plenty powerful. - "Improved Momentum Dice" is to broad. I say this because your AC, damage, and to hit already scale with access to better armor, more attacks, and increasing proficiency bonus so your doubling a scaling bonus by scaling the dice too. Instead of just being an unstoppable juggernaut... perhaps something more unique. "Pressing the advantage" after using a momentum dice gain improved accuracy and hitting your opponents all strikes against the same target have advantage until you miss, take damage, or start your next turn. I recommend this because advantage doesn't stack, its only useful against one strong target, and it allows for a lasting effect that lets you hold the momentum a bit longer. It also makes offense more temping than Defense so that your not an unbeatable juggernaut and making it possible to hurt you in exchange for a better hit average for a whole round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian Archetype: Wild Soul [PEACH]
Top