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General Tabletop Discussion
*Pathfinder & Starfinder
Barbarian - Background/Theme or Class?
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<blockquote data-quote="Li Shenron" data-source="post: 5943947" data-attributes="member: 1465"><p>All of them!</p><p></p><p>I think the typical D&D Barbarian character has too many concepts embedded in it to make it only a theme or background... for instance IMHO a Barbarian shouldn't by default be as proficient with armors and shields (maybe weapons too) as Fighter but it should be physically more robust and quick/agile due to a life in harsh environments. Something less and something more then, and you can't use the current mechanics of themes to represent this adequately IMHO. Furthermore, if a "theme" defines how you do things rather than who you are, Barbarian doesn't sound like a theme at all. Hence there should probably be a Barbarian class.</p><p></p><p>OTOH not everyone living in a nomadic/barbaric tribe should automatically be a Barbarian in the class sense, because that is for their warriors only. Thus a "barbarian theme" is perfect for survival-type and wilderness knowledge skills, plus perhaps some special abilities to improve resistance vs weather and environmental hazards.</p><p></p><p>And then there can be a Berserker theme... in fact "rage" may not even be a Barbarian class features at all. If it will be, then <em>also</em> picking the Berserker theme may improve you at that, but it would make sense that non-Barbarians can also learn to rage, e.g. gladiators in civilized lands, special troops in an army, ruthless street rogues, and crazed cultists and sorcerers?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5943947, member: 1465"] All of them! I think the typical D&D Barbarian character has too many concepts embedded in it to make it only a theme or background... for instance IMHO a Barbarian shouldn't by default be as proficient with armors and shields (maybe weapons too) as Fighter but it should be physically more robust and quick/agile due to a life in harsh environments. Something less and something more then, and you can't use the current mechanics of themes to represent this adequately IMHO. Furthermore, if a "theme" defines how you do things rather than who you are, Barbarian doesn't sound like a theme at all. Hence there should probably be a Barbarian class. OTOH not everyone living in a nomadic/barbaric tribe should automatically be a Barbarian in the class sense, because that is for their warriors only. Thus a "barbarian theme" is perfect for survival-type and wilderness knowledge skills, plus perhaps some special abilities to improve resistance vs weather and environmental hazards. And then there can be a Berserker theme... in fact "rage" may not even be a Barbarian class features at all. If it will be, then [I]also[/I] picking the Berserker theme may improve you at that, but it would make sense that non-Barbarians can also learn to rage, e.g. gladiators in civilized lands, special troops in an army, ruthless street rogues, and crazed cultists and sorcerers? [/QUOTE]
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Barbarian - Background/Theme or Class?
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