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General Tabletop Discussion
*Dungeons & Dragons
Barbarian - Best Damage
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<blockquote data-quote="FrogReaver" data-source="post: 9713949" data-attributes="member: 6795602"><p>Here's a few example characters.</p><p></p><p><strong>One Hand Weapon and Shield Zealot Barbarian.</strong> Zealot keeps your damage high. The extra AC means you can reckless attack more often, which will feel better early IMO. Later on if you find a really good 2 handed weapon you can use it and drop the shield, at that point maybe pick up Great Weapon Master as well. Zealot gets a nice saving throw reroll mechanic. I'd probably suggest high strength and resilient wisdom for this one. You don't have great mobility but your Divine Fury ability from Zealot that ups damage also applies any weapon attacks. So when throwing a javelin or shooting with a bow it still helps. I would consider sentinel depending on party composition. If other melee characters are present, especially less sturdy ones, then it may be a great addition. If mostly ranged I'd just use distance between myself and allies as the primary disincentive for enemies to ignore you for them.</p><p></p><p><strong>Eagle Totem/Elk Barbarian for high movement + Polearm Master feat. </strong>You get reach and alot of movespeed, meaning you can actually skirmish using hit and run tactics. On top of that when an enemy does approach you then you get a reaction attack with Polearm Master. Great Weapon Master or Sentinel can pair well later, but neither is absolutely required. </p><p></p><p>I think you'll find both of these characters more interesting and effective overall than going for the most damage that an early Great Weapon Master offers.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9713949, member: 6795602"] Here's a few example characters. [B]One Hand Weapon and Shield Zealot Barbarian.[/B] Zealot keeps your damage high. The extra AC means you can reckless attack more often, which will feel better early IMO. Later on if you find a really good 2 handed weapon you can use it and drop the shield, at that point maybe pick up Great Weapon Master as well. Zealot gets a nice saving throw reroll mechanic. I'd probably suggest high strength and resilient wisdom for this one. You don't have great mobility but your Divine Fury ability from Zealot that ups damage also applies any weapon attacks. So when throwing a javelin or shooting with a bow it still helps. I would consider sentinel depending on party composition. If other melee characters are present, especially less sturdy ones, then it may be a great addition. If mostly ranged I'd just use distance between myself and allies as the primary disincentive for enemies to ignore you for them. [B]Eagle Totem/Elk Barbarian for high movement + Polearm Master feat. [/B]You get reach and alot of movespeed, meaning you can actually skirmish using hit and run tactics. On top of that when an enemy does approach you then you get a reaction attack with Polearm Master. Great Weapon Master or Sentinel can pair well later, but neither is absolutely required. I think you'll find both of these characters more interesting and effective overall than going for the most damage that an early Great Weapon Master offers. [/QUOTE]
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Barbarian - Best Damage
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