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Barbarian brainstorm
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<blockquote data-quote="Benjamin Olson" data-source="post: 8958522" data-attributes="member: 6988941"><p>My own 5e clone game's take on the Barbarian is just a subclass of my Warrior class that gets rage so far. I'm not opposed to having a full class for it, but I struggle to think of enough subclasses to base off of it. 5e's solution of making a bunch of different types of magic barbarian doesn't appeal to me.</p><p></p><p>I also made two major changes to rage:</p><p>1. You recover one rage on a short rest. I'm content with rage being a resource, and being able to not do it again for a while but being able to literally run out of rage <em>for the day</em> is just a gamist absurdity, and my game uses short rests for most non-magic resources. I considered an "additional rages cause exhaustion" mechanic, but I don't like barbarians types getting exhausted because the first level disadvantage on ability checks just makes the character who already struggled to be relevant in the social and exploration pillars completely useless for them.</p><p>2. You can use your bonus action to sustain your rage at the cost of 1d4 necrotic damage (representing some minor exhaustion hitting you as the adrenaline lapses, or something). While I like the basic way 5e rage incentivizes staying in combat and forces you to attack or take damage, there are too many instances of losing rage because you are dashing towards an enemy or something. While I considered some sort of doing "x, y, and, z other things that are conducive to continuing to wail on your opponents maintains rage" rule, it all got very complicated and gameable very quick, whereas being willing to sustain a little damage to stay angry feels fair enough and is plenty simple, while still keeping someone from raging between combats.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8958522, member: 6988941"] My own 5e clone game's take on the Barbarian is just a subclass of my Warrior class that gets rage so far. I'm not opposed to having a full class for it, but I struggle to think of enough subclasses to base off of it. 5e's solution of making a bunch of different types of magic barbarian doesn't appeal to me. I also made two major changes to rage: 1. You recover one rage on a short rest. I'm content with rage being a resource, and being able to not do it again for a while but being able to literally run out of rage [I]for the day[/I] is just a gamist absurdity, and my game uses short rests for most non-magic resources. I considered an "additional rages cause exhaustion" mechanic, but I don't like barbarians types getting exhausted because the first level disadvantage on ability checks just makes the character who already struggled to be relevant in the social and exploration pillars completely useless for them. 2. You can use your bonus action to sustain your rage at the cost of 1d4 necrotic damage (representing some minor exhaustion hitting you as the adrenaline lapses, or something). While I like the basic way 5e rage incentivizes staying in combat and forces you to attack or take damage, there are too many instances of losing rage because you are dashing towards an enemy or something. While I considered some sort of doing "x, y, and, z other things that are conducive to continuing to wail on your opponents maintains rage" rule, it all got very complicated and gameable very quick, whereas being willing to sustain a little damage to stay angry feels fair enough and is plenty simple, while still keeping someone from raging between combats. [/QUOTE]
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