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Barbarian build for taking damage
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<blockquote data-quote="rrealm" data-source="post: 1686027" data-attributes="member: 20630"><p>I would like some suggestions for building a barbarian that can take a lot of punishment. I’m currently forth level half-orc barbarian and my stats are Str 20 (which was bumped at forth level), Dex 15, Con 18, Int 7, Wis 12, Chr 12. I have power attack and cleave and my skill points are dumped into climb and jump. I use the whirling frenzy rage variant in Unearthed Arcana (+4 to Str, +2 to Reflex saves, +2 to AC, extra attack but with a -2 to all attacks in that round). </p><p></p><p>Basically I want him to be able to leap across pits or climb up obstacles without worrying about the consequences. Once engaged, he should be able to take punishment without much worry about dying. Once injured, he should be fairly self sufficient and only require a single powerful healing spell or two lesser healing spells to be back to full health if he can rest.</p><p></p><p>I plan on taking extended rage at level 6 and I was debating the idea of taking improved toughness(?) (+1 hp per level from Complete Warrior), fast healing (to get back two hp per level during typical dungeon exploration resting.) and improved damage reduction as soon as I can after I get my first DR. </p><p></p><p>My character uses magic +1 splint mail that only reduces his movement by 5’ instead of the 10 (so my character moves 35 feet per round), a +1 greatsword, and boots of leaping (+10 to jump checks). I have a few other items like potions and a magic bow with a variety of arrows but my main focus is on melee attacks. Also, my character is evil in an evil campaign. That being said, our cleric too is evil and cannot spontaneously cast healing spells and prefers to pray for damaging spells.</p><p></p><p>My progression ideas so far:</p><p>Level 1: Power Attack [have]</p><p>Level 3: Cleave [have]</p><p>Level 4: Increase Str from a 19 to a 20 [did]</p><p>Level 6: Extended rage</p><p>Level 7: gain damage reduction [barbarian ability – not a feat]</p><p>Level 8: Increase Con from a 18 to 19</p><p>Level 9: take Improved Damage Reduction</p><p>Level 12: fast healing</p><p>Level 12: Increase Con from a 19 to 20 (and gain 12 hit points)</p><p>Level 15: improved toughness (and gain another 15 hit points)</p><p>Level 16: Unsure which stat to increase. Probally Con from 20 to 21.</p><p>Level 18: improved damage reduction [again. This would give me a DR of 6 per round]</p><p>Level 19: have DR of 7 per round [barbarian ability + two IDR feats] </p><p>Level 20: unsure which stat to increase. Probally Con from 21 to 22 and gain 20 extra hit points.</p><p></p><p>Any suggestions? Are their any items or abilities that would allow me to effectively make a “heal” skill check on myself? I’m not sure if our cleric would spend the points on heal even though it would be a good call for saving healing spells. With fast healing, and someone/something tending me, I would heal ridiculously faster than normal.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1686027, member: 20630"] I would like some suggestions for building a barbarian that can take a lot of punishment. I’m currently forth level half-orc barbarian and my stats are Str 20 (which was bumped at forth level), Dex 15, Con 18, Int 7, Wis 12, Chr 12. I have power attack and cleave and my skill points are dumped into climb and jump. I use the whirling frenzy rage variant in Unearthed Arcana (+4 to Str, +2 to Reflex saves, +2 to AC, extra attack but with a -2 to all attacks in that round). Basically I want him to be able to leap across pits or climb up obstacles without worrying about the consequences. Once engaged, he should be able to take punishment without much worry about dying. Once injured, he should be fairly self sufficient and only require a single powerful healing spell or two lesser healing spells to be back to full health if he can rest. I plan on taking extended rage at level 6 and I was debating the idea of taking improved toughness(?) (+1 hp per level from Complete Warrior), fast healing (to get back two hp per level during typical dungeon exploration resting.) and improved damage reduction as soon as I can after I get my first DR. My character uses magic +1 splint mail that only reduces his movement by 5’ instead of the 10 (so my character moves 35 feet per round), a +1 greatsword, and boots of leaping (+10 to jump checks). I have a few other items like potions and a magic bow with a variety of arrows but my main focus is on melee attacks. Also, my character is evil in an evil campaign. That being said, our cleric too is evil and cannot spontaneously cast healing spells and prefers to pray for damaging spells. My progression ideas so far: Level 1: Power Attack [have] Level 3: Cleave [have] Level 4: Increase Str from a 19 to a 20 [did] Level 6: Extended rage Level 7: gain damage reduction [barbarian ability – not a feat] Level 8: Increase Con from a 18 to 19 Level 9: take Improved Damage Reduction Level 12: fast healing Level 12: Increase Con from a 19 to 20 (and gain 12 hit points) Level 15: improved toughness (and gain another 15 hit points) Level 16: Unsure which stat to increase. Probally Con from 20 to 21. Level 18: improved damage reduction [again. This would give me a DR of 6 per round] Level 19: have DR of 7 per round [barbarian ability + two IDR feats] Level 20: unsure which stat to increase. Probally Con from 21 to 22 and gain 20 extra hit points. Any suggestions? Are their any items or abilities that would allow me to effectively make a “heal” skill check on myself? I’m not sure if our cleric would spend the points on heal even though it would be a good call for saving healing spells. With fast healing, and someone/something tending me, I would heal ridiculously faster than normal. [/QUOTE]
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