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General Tabletop Discussion
*Pathfinder & Starfinder
Barbarian Class in this month's Dragon !
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<blockquote data-quote="Saben" data-source="post: 4454006" data-attributes="member: 67244"><p>Melee controller is a lot harder to work, but I still think that the two things that define a controller are 1) AoE and 2) Save Ends effects. With bleeds (damage over time), hamstrings (slow), concussive blows (stuns) and whirlwind and cleave attacks that do the above (AoE) a Barbarian would make a great melee controller.</p><p></p><p>Of course, I believe Wizards is bound a little more by the role mechanics than that at this stage, so while I believe a "melee controller" is possible, it is unlikely. So far every Defender has identically high HP, every leader has identically medium HP and the Wizard has low HP. I can't imagine a Barbarian being anything other than a "high HP" class, so unless they break this mould, my money is on Defender. With intimidating shouts, roars and battlecries he'll stop the enemy from wanting to touch his friends and if they do, he'll make them pay. But compared to a pure fighter he'll focus even more on 2-handing, less on weapon style, less on hitting and more on making the hits actually count.</p><p></p><p>He'll have elements of striker. He'll be something of a hybrid, but he'll definitely focus on the defender side of things. Much like how Swordmage is a defender/ controller with a heavy focus on defender, but SOME abilities that give him a controller feel. Or how the Warlord, while a leader, still has abilities that make him feel like a bit of a defender. Or the Artificer is a Leader with some controller abilities. The Barbarian will likely be a defender with some striker-like powers (no Reliable, more damage, more movement, less accuracy). I imagine the Druid being a striker first and foremost with a mix of other abilities from other roles. Hybrids will exist, but they will be easily definable as their primary role. Just like the Swordmage and Artificer.</p></blockquote><p></p>
[QUOTE="Saben, post: 4454006, member: 67244"] Melee controller is a lot harder to work, but I still think that the two things that define a controller are 1) AoE and 2) Save Ends effects. With bleeds (damage over time), hamstrings (slow), concussive blows (stuns) and whirlwind and cleave attacks that do the above (AoE) a Barbarian would make a great melee controller. Of course, I believe Wizards is bound a little more by the role mechanics than that at this stage, so while I believe a "melee controller" is possible, it is unlikely. So far every Defender has identically high HP, every leader has identically medium HP and the Wizard has low HP. I can't imagine a Barbarian being anything other than a "high HP" class, so unless they break this mould, my money is on Defender. With intimidating shouts, roars and battlecries he'll stop the enemy from wanting to touch his friends and if they do, he'll make them pay. But compared to a pure fighter he'll focus even more on 2-handing, less on weapon style, less on hitting and more on making the hits actually count. He'll have elements of striker. He'll be something of a hybrid, but he'll definitely focus on the defender side of things. Much like how Swordmage is a defender/ controller with a heavy focus on defender, but SOME abilities that give him a controller feel. Or how the Warlord, while a leader, still has abilities that make him feel like a bit of a defender. Or the Artificer is a Leader with some controller abilities. The Barbarian will likely be a defender with some striker-like powers (no Reliable, more damage, more movement, less accuracy). I imagine the Druid being a striker first and foremost with a mix of other abilities from other roles. Hybrids will exist, but they will be easily definable as their primary role. Just like the Swordmage and Artificer. [/QUOTE]
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Barbarian Class in this month's Dragon !
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