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<blockquote data-quote="Systole" data-source="post: 5710477" data-attributes="member: 93930"><p style="text-align: center"><u><strong><span style="font-size: 26px"><span style="color: yellow">Feats</span></span></strong></u></p><p></p><p> </p><p> </p><p><span style="font-size: 15px"><u><strong>Your First Level Feat</strong></u></span></p><p> </p><p><span style="color: blue">Power Attack</span>: I can’t rate this higher than blue, but … it’s higher than blue. It's ultra-blue. There is no legit barbarian build that doesn’t take this as its 1st level feat.</p><p> </p><p> </p><p> </p><p><strong><u><span style="font-size: 15px">The Must-Haves</span></u></strong></p><p> </p><p><span style="color: deepskyblue">Combat Reflexes</span>: This drops a bit if you’re not with someone who can feed you AoOs or if you dump-statted Dex. It’s still quite good regardless.</p><p><span style="color: deepskyblue">Furious Focus</span>: Negates the Power Attack penalty.</p><p><span style="color: deepskyblue">Improved Initiative</span>: Going first. Enough said.</p><p><span style="color: deepskyblue">Improved Trip, Greater Trip, Felling Smash</span>: If you’re feeling like smashing things in the face is no longer good enough, then tripping is adds a bit of fun.</p><p><span style="color: deepskyblue">Iron Will</span>: Failing Will saves is the worst thing ever.</p><p><span style="color: deepskyblue">Step-Up</span>: You’re in the caster’s/archer’s face, right? When they 5-foot step, follow them and mess them up.</p><p> </p><p> </p><p> </p><p><span style="font-size: 15px"><u><strong>The Pretty Good</strong></u></span></p><p> </p><p><span style="color: green">Dodge</span>: If you have a spare feat, this is not a bad grab. Otherwise, stick to smash-the-enemy-in-the-face feats.</p><p><span style="color: green">Nimble Moves</span>: Few things are as annoying as a small shrubbery in the way of a perfectly good charge. This allows you to hurdle said shrubbery. In your face, pesky plant life! </p><p><span style="color: green">Toughness</span>: You’ve already got d12 for HP. On the other hand, you’re getting hit a lot. Kind of a toss-up.</p><p> </p><p> </p><p> </p><p><span style="font-size: 15px"><u><strong>The Not So Great</strong></u></span></p><p> </p><p><span style="color: darkorange">Acrobatic Steps</span>: If you need to clear 20’ a round of difficult terrain, you should probably have Fly cast on you. Situationally useful, yes … but there are better choices for a feat.</p><p><span style="color: darkorange">Blind-fight</span>: Not utterly terrible, but there are better choices.</p><p><span style="color: darkorange">Cleave</span>: Cleave is a bad feat. It’s great at maybe first and second level when you’re fighting hordes of goblins, but it’s a waste by the time you hit 5th. If you’re a Fighter and can swap stuff around, this is a good early feat. Sadly, if you’re a barbarian, all this does is make you a superstar at 3rd level.</p><p><span style="color: darkorange">Drunken Brawler</span>: Useful with drinking archetypes. Otherwise, no.</p><p><span style="color: darkorange">Endurance</span>: If you’re a medium armor dwarf barbarian, this is a little better. Otherwise, you’re in light or no armor and this isn’t worth it.</p><p><span style="color: darkorange">Fleet</span>: You’ve got a great move already. This is probably not helpful.</p><p><span style="color: darkorange">Improved Critical</span>: Okay, if you’re a half-orc with a falchion, this is better than orange. But otherwise, you’re better to go for straight damage than relying on crits.</p><p><span style="color: darkorange">Hammer the Gap</span>: Not enough to be worth a feat.</p><p><span style="color: darkorange">Lunge</span>: Situationally useful.</p><p><span style="color: darkorange">Mobility</span>: It’s rare you’ll need to tumble except when you go after stuff with reach. Even then, tumbling is still so terrible as to be not worth it. </p><p><span style="color: darkorange">Quick Draw</span>: Nah. You’re not switching weapons. You’re pulling the BFS and hitting as much as possible with it. Occasionally, this is worth it during surprise rounds. Otherwise, no. If you’re TWF, green/blue.</p><p><span style="color: darkorange">Spring Attack</span>: A pretty bad feat unless you’re playing with reach weapons.</p><p><span style="color: darkorange">Stand Still</span>: Too situational.</p><p><span style="color: darkorange">Weapon Focus</span>: More useful if you’re TWF. If you’re BFS, this is a minor addition to you damage output.</p><p> </p><p> </p><p> </p><p><span style="font-size: 15px"><strong><u>The Flat-Out Terrible</u></strong></span></p><p> </p><p><span style="color: red">Following Step</span>: Step Up is great. Following Step is overkill.</p><p><span style="color: red">Great Fortitude & Lightning Reflexes</span>: You’ve got a great Fortitude save already, and Reflex saves are usually just about HP. Neither of these is worth taking.</p><p><span style="color: red">Improved Unarmed Strike etc.</span>: You’re not a monk. If you feel a burning need to punch stuff, wear protection. By which I mean, a cestus.</p><p><span style="color: red">Monkey Lunge</span>: Lunge is not bad, but this is an AC feat. Skip it.</p><p><span style="color: red">Tantrum</span>: So you took a gnome barbarian … and now you have a choice of this terrible feat. Don’t do it.</p><p><span style="color: red">Wind Stance</span>: Yeah, you move a lot, but this is an AC feat. Skip it.</p><p> </p><p> </p><p> </p><p><strong><u><span style="font-size: 15px">The Conditionally Okay But Mostly Not Good</span></u></strong></p><p> </p><p><span style="color: gray">Combat Expertise</span>: Useful if you’re going to play with Improved Trip. Otherwise, what the heck do you care about AC? </p><p><span style="color: gray">Intimidating Prowess</span>: For Howler barbarians. </p><p><span style="color: gray">Ride-by Attack, Spirited Charge, Trample</span>: For Mounted Fury barbarians.</p><p><span style="color: gray">Vital Strike</span>: I am staying out of the Vital Strike argument. If you’re thinking about it, do your own research.</p></blockquote><p></p>
[QUOTE="Systole, post: 5710477, member: 93930"] [CENTER][U][B][SIZE=7][COLOR=yellow]Feats[/COLOR][/SIZE][/B][/U][/CENTER] [SIZE=4][U][B]Your First Level Feat[/B][/U][/SIZE] [COLOR=blue]Power Attack[/COLOR]: I can’t rate this higher than blue, but … it’s higher than blue. It's ultra-blue. There is no legit barbarian build that doesn’t take this as its 1st level feat. [B][U][SIZE=4]The Must-Haves[/SIZE][/U][/B] [COLOR=deepskyblue]Combat Reflexes[/COLOR]: This drops a bit if you’re not with someone who can feed you AoOs or if you dump-statted Dex. It’s still quite good regardless. [COLOR=deepskyblue]Furious Focus[/COLOR]: Negates the Power Attack penalty. [COLOR=deepskyblue]Improved Initiative[/COLOR]: Going first. Enough said. [COLOR=deepskyblue]Improved Trip, Greater Trip, Felling Smash[/COLOR]: If you’re feeling like smashing things in the face is no longer good enough, then tripping is adds a bit of fun. [COLOR=deepskyblue]Iron Will[/COLOR]: Failing Will saves is the worst thing ever. [COLOR=deepskyblue]Step-Up[/COLOR]: You’re in the caster’s/archer’s face, right? When they 5-foot step, follow them and mess them up. [SIZE=4][U][B]The Pretty Good[/B][/U][/SIZE] [COLOR=green]Dodge[/COLOR]: If you have a spare feat, this is not a bad grab. Otherwise, stick to smash-the-enemy-in-the-face feats. [COLOR=green]Nimble Moves[/COLOR]: Few things are as annoying as a small shrubbery in the way of a perfectly good charge. This allows you to hurdle said shrubbery. In your face, pesky plant life! [COLOR=green]Toughness[/COLOR]: You’ve already got d12 for HP. On the other hand, you’re getting hit a lot. Kind of a toss-up. [SIZE=4][U][B]The Not So Great[/B][/U][/SIZE] [COLOR=darkorange]Acrobatic Steps[/COLOR]: If you need to clear 20’ a round of difficult terrain, you should probably have Fly cast on you. Situationally useful, yes … but there are better choices for a feat. [COLOR=darkorange]Blind-fight[/COLOR]: Not utterly terrible, but there are better choices. [COLOR=darkorange]Cleave[/COLOR]: Cleave is a bad feat. It’s great at maybe first and second level when you’re fighting hordes of goblins, but it’s a waste by the time you hit 5th. If you’re a Fighter and can swap stuff around, this is a good early feat. Sadly, if you’re a barbarian, all this does is make you a superstar at 3rd level. [COLOR=darkorange]Drunken Brawler[/COLOR]: Useful with drinking archetypes. Otherwise, no. [COLOR=darkorange]Endurance[/COLOR]: If you’re a medium armor dwarf barbarian, this is a little better. Otherwise, you’re in light or no armor and this isn’t worth it. [COLOR=darkorange]Fleet[/COLOR]: You’ve got a great move already. This is probably not helpful. [COLOR=darkorange]Improved Critical[/COLOR]: Okay, if you’re a half-orc with a falchion, this is better than orange. But otherwise, you’re better to go for straight damage than relying on crits. [COLOR=darkorange]Hammer the Gap[/COLOR]: Not enough to be worth a feat. [COLOR=darkorange]Lunge[/COLOR]: Situationally useful. [COLOR=darkorange]Mobility[/COLOR]: It’s rare you’ll need to tumble except when you go after stuff with reach. Even then, tumbling is still so terrible as to be not worth it. [COLOR=darkorange]Quick Draw[/COLOR]: Nah. You’re not switching weapons. You’re pulling the BFS and hitting as much as possible with it. Occasionally, this is worth it during surprise rounds. Otherwise, no. If you’re TWF, green/blue. [COLOR=darkorange]Spring Attack[/COLOR]: A pretty bad feat unless you’re playing with reach weapons. [COLOR=darkorange]Stand Still[/COLOR]: Too situational. [COLOR=darkorange]Weapon Focus[/COLOR]: More useful if you’re TWF. If you’re BFS, this is a minor addition to you damage output. [SIZE=4][B][U]The Flat-Out Terrible[/U][/B][/SIZE] [COLOR=red]Following Step[/COLOR]: Step Up is great. Following Step is overkill. [COLOR=red]Great Fortitude & Lightning Reflexes[/COLOR]: You’ve got a great Fortitude save already, and Reflex saves are usually just about HP. Neither of these is worth taking. [COLOR=red]Improved Unarmed Strike etc.[/COLOR]: You’re not a monk. If you feel a burning need to punch stuff, wear protection. By which I mean, a cestus. [COLOR=red]Monkey Lunge[/COLOR]: Lunge is not bad, but this is an AC feat. Skip it. [COLOR=red]Tantrum[/COLOR]: So you took a gnome barbarian … and now you have a choice of this terrible feat. Don’t do it. [COLOR=red]Wind Stance[/COLOR]: Yeah, you move a lot, but this is an AC feat. Skip it. [B][U][SIZE=4]The Conditionally Okay But Mostly Not Good[/SIZE][/U][/B] [COLOR=gray]Combat Expertise[/COLOR]: Useful if you’re going to play with Improved Trip. Otherwise, what the heck do you care about AC? [COLOR=gray]Intimidating Prowess[/COLOR]: For Howler barbarians. [COLOR=gray]Ride-by Attack, Spirited Charge, Trample[/COLOR]: For Mounted Fury barbarians. [COLOR=gray]Vital Strike[/COLOR]: I am staying out of the Vital Strike argument. If you’re thinking about it, do your own research. [/QUOTE]
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