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<blockquote data-quote="StreamOfTheSky" data-source="post: 5732410" data-attributes="member: 35909"><p>You don't have to save against effects that were already affecting you before you entered your rage, no. Only new spells cast on you.</p><p></p><p></p><p></p><p>I guess you could say it "replaces." It's a higher level of fatigue, basically. You usually hit fatigued before reaching exhausted, and normally have to go back to fatigued from exhausted before you can get to "no status ailment".</p><p></p><p></p><p></p><p>Well, for starters, HW requires 6 geography ranks, you you can even <em>enter</em> it until level 7...</p><p></p><p>Yes, it looks like Roused anger + HW 1 will let you rage hop. You will still be fatigued (but that will be suppressed while actually raging), and each time you jump out, Roused Anger will make you exhausted for a stupidly long time, then Terrain Mastery (Desert) kicks in and turns the exhaustion into fatigue, which Roused Anger then allows you to enter rage despite having...and the cycle repeats from there.</p><p>I really wouldn't do that unless you're sure being able to rage hop 2 levels earlier than you could otherwise is so important (like...game will end before you reach ECL 9, or will end shortly after that point). Roused Anger is a horrible rage power that becomes completely obsolete once you get fatigue immunity or pick up tireless rage, before then you're looking at easily close to an hour of exhaustion (fatigue w/ HW) after the fight, which sucks.</p><p></p><p></p><p></p><p>I have no idea what allnight herb is?</p><p>If you want another way to rage hop early, I recently noticed this gem on the 1st level Bard spell list (ie, 50 gp as a potion!): <a href="http://www.d20pfsrd.com/magic/all-spells/i/invigorate" target="_blank">Invigorate - Pathfinder_OGC</a></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5732410, member: 35909"] You don't have to save against effects that were already affecting you before you entered your rage, no. Only new spells cast on you. I guess you could say it "replaces." It's a higher level of fatigue, basically. You usually hit fatigued before reaching exhausted, and normally have to go back to fatigued from exhausted before you can get to "no status ailment". Well, for starters, HW requires 6 geography ranks, you you can even [i]enter[/i] it until level 7... Yes, it looks like Roused anger + HW 1 will let you rage hop. You will still be fatigued (but that will be suppressed while actually raging), and each time you jump out, Roused Anger will make you exhausted for a stupidly long time, then Terrain Mastery (Desert) kicks in and turns the exhaustion into fatigue, which Roused Anger then allows you to enter rage despite having...and the cycle repeats from there. I really wouldn't do that unless you're sure being able to rage hop 2 levels earlier than you could otherwise is so important (like...game will end before you reach ECL 9, or will end shortly after that point). Roused Anger is a horrible rage power that becomes completely obsolete once you get fatigue immunity or pick up tireless rage, before then you're looking at easily close to an hour of exhaustion (fatigue w/ HW) after the fight, which sucks. I have no idea what allnight herb is? If you want another way to rage hop early, I recently noticed this gem on the 1st level Bard spell list (ie, 50 gp as a potion!): [url=http://www.d20pfsrd.com/magic/all-spells/i/invigorate]Invigorate - Pathfinder_OGC[/url] [/QUOTE]
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