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Barbarian Handbook
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5735293" data-attributes="member: 35909"><p>Claws are nice if the DM likes to mess with you while you have no weapons/any equipment, definitely. If he does that a lot, you're much better off just being a spellcaster, though (Sorcerer, if he goes so far as to restrict access to component pouch, holy symbol (is taking a cleric's holy symbol away other than a prisoner scenario EVER justifiable?), spellbook, etc...).</p><p></p><p>Ok, you need Oracle level 10 for no speed reduction in armor (you still need medium or lighter armor for Barb's Fast Movement, though). You were saying level 16 (Barb 14/Oracle 2), that'd only be Oracle level 9. Doing Barb 16/Oracle 2 would get you the level 10 effective Oracle level, yes. Or you could just do Barb 18/Oracle 1...it's only 1 level later...</p><p></p><p>No, if you use a weapon with that hand, you canno also make claw attacks with that hand the same round. Which is why bites, gores, tail slaps, etc... are all more useful natural weapons than claws. Also, if you use a manufactured weapon, any natural weapons automatically become secondary natural attacks, and thus have -5 to hit and only add half str to damage. They are a nice backup weapon to have, though, I guess lesser totem doesn't suck, it's just not going to be useful most of the time.</p><p></p><p>If you're going the Witch Hunter/Spell Sunder route, sunder might be good, I haven't looked into that rage power much.</p><p></p><p>I think Waves (Water Sight), Time (Temporal Celerity + UMD as a class skill), Battle (War Sight + Enlarge person is an Oracle spell = you can use wand of enlarge person!), and Metal (the +10 speed one...) are the most useful mysteries and revelations for a Barbarian dipper. Or just do a Dual-Cursed Oracle with just about any mystery and take Misfortune, which is just a crazy awesome revelation for debuffing AND buffing (they take the reroll, not the worst of the 2, so by all means use it on yourself and allies when you roll 1's!)</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5735293, member: 35909"] Claws are nice if the DM likes to mess with you while you have no weapons/any equipment, definitely. If he does that a lot, you're much better off just being a spellcaster, though (Sorcerer, if he goes so far as to restrict access to component pouch, holy symbol (is taking a cleric's holy symbol away other than a prisoner scenario EVER justifiable?), spellbook, etc...). Ok, you need Oracle level 10 for no speed reduction in armor (you still need medium or lighter armor for Barb's Fast Movement, though). You were saying level 16 (Barb 14/Oracle 2), that'd only be Oracle level 9. Doing Barb 16/Oracle 2 would get you the level 10 effective Oracle level, yes. Or you could just do Barb 18/Oracle 1...it's only 1 level later... No, if you use a weapon with that hand, you canno also make claw attacks with that hand the same round. Which is why bites, gores, tail slaps, etc... are all more useful natural weapons than claws. Also, if you use a manufactured weapon, any natural weapons automatically become secondary natural attacks, and thus have -5 to hit and only add half str to damage. They are a nice backup weapon to have, though, I guess lesser totem doesn't suck, it's just not going to be useful most of the time. If you're going the Witch Hunter/Spell Sunder route, sunder might be good, I haven't looked into that rage power much. I think Waves (Water Sight), Time (Temporal Celerity + UMD as a class skill), Battle (War Sight + Enlarge person is an Oracle spell = you can use wand of enlarge person!), and Metal (the +10 speed one...) are the most useful mysteries and revelations for a Barbarian dipper. Or just do a Dual-Cursed Oracle with just about any mystery and take Misfortune, which is just a crazy awesome revelation for debuffing AND buffing (they take the reroll, not the worst of the 2, so by all means use it on yourself and allies when you roll 1's!) [/QUOTE]
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