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<blockquote data-quote="Gorgoroth" data-source="post: 5735305" data-attributes="member: 6674889"><p><strong>lots of goodies</strong></p><p></p><p>ok, I have a lot to think about.</p><p></p><p>The fiend totem grants a gore attack, but obviously doesn't work with pounce (and as a good-aligned character, doesn't mesh anyway). Are there any other classes that grant primary natural attacks? Since I'm definitely going the pounce route, I'd like to take advantage of the claws, even if I do end up using it as a secondary attack after my greataxe / greatsword main attack. It's a bit better than improved two weapon fighting (on its own), as instead of -7 to hit it's only -5. I'd like like to know if I can remove my hand from holding my two handed weapon, so I can use my claw in the same round, via Quickdraw. I made a synthesist summoner one time with 5 natural attacks and he was chopping through earth giants like butter (not playing that again since it's too OP and would ruin the fun for the rest of the party). But adding more attacks at full Bab showed me how powerful it can be.</p><p></p><p>By level 11, if I use only claws, it would be 3d6 damage + str mod + power attack 1x per hit. The power attack bonus would drop since they're 1x str mod attack, but an extra attack at full Bab is still great. (esp since I'll get to use it every round with Pounce). the 2d6 comes from imp natural attack, greater beast totem, and elemental rage.</p><p></p><p>I really do like the idea of smashing/sundering away magic with my sword though. Sweet!</p><p></p><p>Are there ways to boost power attack's benefit towards TWF or natural weapons? Like fighter archetypes or whatever</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5735305, member: 6674889"] [b]lots of goodies[/b] ok, I have a lot to think about. The fiend totem grants a gore attack, but obviously doesn't work with pounce (and as a good-aligned character, doesn't mesh anyway). Are there any other classes that grant primary natural attacks? Since I'm definitely going the pounce route, I'd like to take advantage of the claws, even if I do end up using it as a secondary attack after my greataxe / greatsword main attack. It's a bit better than improved two weapon fighting (on its own), as instead of -7 to hit it's only -5. I'd like like to know if I can remove my hand from holding my two handed weapon, so I can use my claw in the same round, via Quickdraw. I made a synthesist summoner one time with 5 natural attacks and he was chopping through earth giants like butter (not playing that again since it's too OP and would ruin the fun for the rest of the party). But adding more attacks at full Bab showed me how powerful it can be. By level 11, if I use only claws, it would be 3d6 damage + str mod + power attack 1x per hit. The power attack bonus would drop since they're 1x str mod attack, but an extra attack at full Bab is still great. (esp since I'll get to use it every round with Pounce). the 2d6 comes from imp natural attack, greater beast totem, and elemental rage. I really do like the idea of smashing/sundering away magic with my sword though. Sweet! Are there ways to boost power attack's benefit towards TWF or natural weapons? Like fighter archetypes or whatever [/QUOTE]
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