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<blockquote data-quote="Gorgoroth" data-source="post: 5741470" data-attributes="member: 6674889"><p><strong>dpr</strong></p><p></p><p>is a greatsword comparable even with power attack to a TWF build?</p><p></p><p>let's assume level 10:</p><p>bab : 10 (+2 more when raging due to str)</p><p>str 18 = +4 (+4 more when raging)</p><p></p><p>expected chance to hit, e.g. 60% at +16</p><p>...</p><p></p><p>magic greatsword +3 vs amulet of mighty fists +3</p><p></p><p>greatsword /w elemental rage:</p><p>2 attacks, 10-3(PA)+3magic+2(rage)+4 = +16 / +11</p><p>damage per hit = 3d6 + 9 (two hand str bonus) + 9 (PA) +3 magic = 10.5 + 18 + 3 = 31.5</p><p>total expected dpr (0.6 + 0.35 = 0.9) * 31.5 = 28.35</p><p></p><p>two claws at 3d6 (greater animal totem + improved natural attacks + elemental rage):</p><p>3 attacks, +16/+16 / +11</p><p>damage per hit = 3d6 + 6 (one hand str bonus) + 6 (PA) +3 magic = 25.5</p><p>total expected dpr (0.6 + 0.35 + 0.35 = 0.9) * 25.5 = 33.15</p><p></p><p>ahead by a bit, methinks. the Two handed guy wins against enemies with damage shields where less number of attacks wins, the twf guy wins with more static buffs to damage (although for natural claw attacks, I'm not sure what that is, exactly). The claw guy also wins when you drop your sword, are in town, are captured, etc. I think a good strategy, considering I want pounce anyway at level 10 via greater beast totem and the natural armor is always useful, is to do both.</p><p></p><p>the Two handed guy could benefit from weapon focus or energy damage tacked onto his sword, which would give him probably slightly higher dpr. So, I don't know...I love swords but versatility is top. And pounce is great, even if you never intend to use your claws. I'll probably end up with elemental rage and all the beast totem stuff, and save feats from improved natural attacks for more rage powers or toughness or something.</p><p></p><p>If there would be a way to add +d6 energy damage to claws from a magic item, similar to a Shock or Flaming Sword does, I think claws come out ahead again. I would also assume that weapon focus would give more dpr to the claw guy than the two handed guy, and but I'm not sure if giving up d8 -> 2d6 jump at level 10 is worth +1 to hit. From 4e I know + to hit is godly, so I'll probably grab weapon focus claws from oracle dip anyway</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5741470, member: 6674889"] [b]dpr[/b] is a greatsword comparable even with power attack to a TWF build? let's assume level 10: bab : 10 (+2 more when raging due to str) str 18 = +4 (+4 more when raging) expected chance to hit, e.g. 60% at +16 ... magic greatsword +3 vs amulet of mighty fists +3 greatsword /w elemental rage: 2 attacks, 10-3(PA)+3magic+2(rage)+4 = +16 / +11 damage per hit = 3d6 + 9 (two hand str bonus) + 9 (PA) +3 magic = 10.5 + 18 + 3 = 31.5 total expected dpr (0.6 + 0.35 = 0.9) * 31.5 = 28.35 two claws at 3d6 (greater animal totem + improved natural attacks + elemental rage): 3 attacks, +16/+16 / +11 damage per hit = 3d6 + 6 (one hand str bonus) + 6 (PA) +3 magic = 25.5 total expected dpr (0.6 + 0.35 + 0.35 = 0.9) * 25.5 = 33.15 ahead by a bit, methinks. the Two handed guy wins against enemies with damage shields where less number of attacks wins, the twf guy wins with more static buffs to damage (although for natural claw attacks, I'm not sure what that is, exactly). The claw guy also wins when you drop your sword, are in town, are captured, etc. I think a good strategy, considering I want pounce anyway at level 10 via greater beast totem and the natural armor is always useful, is to do both. the Two handed guy could benefit from weapon focus or energy damage tacked onto his sword, which would give him probably slightly higher dpr. So, I don't know...I love swords but versatility is top. And pounce is great, even if you never intend to use your claws. I'll probably end up with elemental rage and all the beast totem stuff, and save feats from improved natural attacks for more rage powers or toughness or something. If there would be a way to add +d6 energy damage to claws from a magic item, similar to a Shock or Flaming Sword does, I think claws come out ahead again. I would also assume that weapon focus would give more dpr to the claw guy than the two handed guy, and but I'm not sure if giving up d8 -> 2d6 jump at level 10 is worth +1 to hit. From 4e I know + to hit is godly, so I'll probably grab weapon focus claws from oracle dip anyway [/QUOTE]
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