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Barbarian is up!!!
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<blockquote data-quote="Kishin" data-source="post: 4496942" data-attributes="member: 40956"><p>Anyone who thinks Conan had a lot Int didn't read much Conan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, I very much like the style of the class, and particular the unique spin daily Rages-as-encounter-perma-buffs, although the latter now makes me feel less cool for using a similar concept in the draft of a 4E Incarnate I've been working on. Preempted! Curse you, WoTC, curse you!</p><p></p><p>As folks have already said, AC could become an issue, with light armor and no priority on Dex or Int. It essentially turns it into a race between the Barbarian's ability to acquire temp HP and the opposing monsters ability to damage him, and I feel like after a certain point, the latter is going to quickly outpace for the former. By the same token, a bunch of Barbarians picking up a full progression of armor feats doesn't seem entirely thematic even though a half feral war machine in plate armor is a pretty striking visual.</p><p></p><p>Pressing Strike is super, super good. Its like the ilicit love child of Deft Strike and Tide of Iron, bearing all of their strengths and none of their weaknesses in a very comic book origin story fashion. I'm not sure why the shift should be in there at all, as from a theme standpoint, it just makes sense for it to be a push + damage.</p><p></p><p>Recuperating Strike is also quite good, but likely the Barbarian is going to need to spam it like crazy if their AC turns out to be garbae.</p><p></p><p>Avalanche Strike does as much as Brute Strike but is an encounter power, but is one of the few 4E powers that actively penalizes you for its use. A 1st level Barbarian using it is basically going to take a free hit from any enemy around him, since he'll end up with someting like 10 AC for the round.</p><p></p><p></p><p>These are just a handful of first impressions, though. I'll have to put it through its paces alongside the rest to be really sure of how it all plays out.</p><p></p><p>Also, regarding the comment of the Barbarian potentially dealing less damage than other strikers due to the lack of a quarry/curse mechanic: There is always the possibility of baking that sort of damage bonus (1d6) into all abilities used while raging (although again, it really puts the pressure on the barbarian to use his/her dailies), as they did with Pressing Strike.</p><p></p><p>I wouldn't be surprised if we see other Barbarian Paragon Paths designed in a fashion similar to the Wizard ones, with an emphasis on recovering expended dailies, either.</p><p></p><p>Also, I'm rather intrigued about the thaneborn barbarian. From the brief impression given, it feels like its going to go the route of Striker-with-a-dab-of-Leader, which could be fun.</p><p></p><p>Also, put down for the following statline guesses:</p><p>Goliaths: +2 Str, +2 Con (This one seems fairly obvious)</p><p>Half-Orcs: +2 Str, +2 Wis (I can't justify Dex)</p><p></p><p></p><p></p><p>I don't mind stepping outside the box if it allows for interesting mechanical design, and honestly, you're going to have to after awhile, or that box is going to get awful crowded.</p><p></p><p>And seriously, was this such a big deal in 3.5E when it is approximately x1000 times more prevalent from the onset of the system?</p></blockquote><p></p>
[QUOTE="Kishin, post: 4496942, member: 40956"] Anyone who thinks Conan had a lot Int didn't read much Conan. ;) Anyway, I very much like the style of the class, and particular the unique spin daily Rages-as-encounter-perma-buffs, although the latter now makes me feel less cool for using a similar concept in the draft of a 4E Incarnate I've been working on. Preempted! Curse you, WoTC, curse you! As folks have already said, AC could become an issue, with light armor and no priority on Dex or Int. It essentially turns it into a race between the Barbarian's ability to acquire temp HP and the opposing monsters ability to damage him, and I feel like after a certain point, the latter is going to quickly outpace for the former. By the same token, a bunch of Barbarians picking up a full progression of armor feats doesn't seem entirely thematic even though a half feral war machine in plate armor is a pretty striking visual. Pressing Strike is super, super good. Its like the ilicit love child of Deft Strike and Tide of Iron, bearing all of their strengths and none of their weaknesses in a very comic book origin story fashion. I'm not sure why the shift should be in there at all, as from a theme standpoint, it just makes sense for it to be a push + damage. Recuperating Strike is also quite good, but likely the Barbarian is going to need to spam it like crazy if their AC turns out to be garbae. Avalanche Strike does as much as Brute Strike but is an encounter power, but is one of the few 4E powers that actively penalizes you for its use. A 1st level Barbarian using it is basically going to take a free hit from any enemy around him, since he'll end up with someting like 10 AC for the round. These are just a handful of first impressions, though. I'll have to put it through its paces alongside the rest to be really sure of how it all plays out. Also, regarding the comment of the Barbarian potentially dealing less damage than other strikers due to the lack of a quarry/curse mechanic: There is always the possibility of baking that sort of damage bonus (1d6) into all abilities used while raging (although again, it really puts the pressure on the barbarian to use his/her dailies), as they did with Pressing Strike. I wouldn't be surprised if we see other Barbarian Paragon Paths designed in a fashion similar to the Wizard ones, with an emphasis on recovering expended dailies, either. Also, I'm rather intrigued about the thaneborn barbarian. From the brief impression given, it feels like its going to go the route of Striker-with-a-dab-of-Leader, which could be fun. Also, put down for the following statline guesses: Goliaths: +2 Str, +2 Con (This one seems fairly obvious) Half-Orcs: +2 Str, +2 Wis (I can't justify Dex) I don't mind stepping outside the box if it allows for interesting mechanical design, and honestly, you're going to have to after awhile, or that box is going to get awful crowded. And seriously, was this such a big deal in 3.5E when it is approximately x1000 times more prevalent from the onset of the system? [/QUOTE]
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