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Barbarian is up!!!
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<blockquote data-quote="MrMyth" data-source="post: 4497053" data-attributes="member: 61155"><p>Well, here's the numbers I'm looking at, and the reason that power seems absurd. </p><p></p><p>Let's assume we're level 30 characters fighting someone with AC 45. I am, admittedly, not bothering accounting for critical hits in my numbers - but given that crits will generally be pretty darn good for the barbarian, with his free attack and the fact that taking 6 attacks makes the odds of a crit rather high, I think they'll tend to work in his favor anyway. </p><p></p><p>Level 29 Rogue Daily: Assassin's Point</p><p>Assumptions: Iron Armbands of Power +6, Weapon Focus, +6 Radiant Rapier, Backstabber, Dex 30, Str 24, Brutal Rogue, Kensai, Combat Advantage. </p><p> Attack: +37 vs AC </p><p> Damage: 17d8+49; Miss: Half Damage.</p><p> Average Damage: 104</p><p></p><p>Level 29 Ranger Daily: Three-in-One Shot</p><p>Assumptions: Bracers of Archery +6, Weapon Focus, +6 Radiant Greatbow, Lethal Hunter, Dex 30, Wis 24, Pit Fighter, Combat Advantage. </p><p> Attack: +35 vs AC, +35/40 vs AC, +35/40 vs AC</p><p> Damage: 2d12+38 per attack, +3d8; Miss: Half Damage.</p><p> Average Damage: 133</p><p></p><p>Level 27 Hurricane of Blades</p><p>Assumptions: Iron Armbands of Power +6, Weapon Focus, +6 Radiant Mordenkrad, Str 30, Con 24, Hammer Rhythm, Kensai, Combat Advantage, Power Attack.</p><p> Attack: +34 vs AC: 2d6+44 (Brutal 1); Miss: 7 Damage. </p><p> Average Damage: 177</p><p></p><p>A level 27 Encounter power simply shouldn't outclass Level 29 Dailies. And, yes, this is with stacking lots of damage so each attack hits hard - but that is generally what strikers will be doing. This doesn't even consider plenty of other boosts that a truly optimized character could achieve.</p><p></p><p>Still, lets see how it looks if we avoid multiclassing and stick to PHB feats and equipment. </p><p></p><p>Level 29 Rogue Daily: Assassin's Point</p><p>Assumptions: Weapon Focus, +6 Rapier, Backstabber, Dex 30, Str 24, Brutal Rogue, Combat Advantage. </p><p> Attack: +36 vs AC </p><p> Damage: 17d8+33; Miss: Half Damage.</p><p> Average Damage: 88</p><p></p><p>Level 29 Ranger Daily: Three-in-One Shot</p><p>Assumptions: Weapon Focus, +6 Longbow, Lethal Hunter, Dex 30, Combat Advantage. </p><p> Attack: +35 vs AC, +35/40 vs AC, +35/40 vs AC</p><p> Damage: 2d10+19 per attack, +3d8; Miss: Half Damage.</p><p> Average Damage: 87</p><p></p><p>Level 27 Hurricane of Blades</p><p>Assumptions: Weapon Focus, +6 Maul, Str 30, Con 24, Hammer Rhythm, Combat Advantage, Power Attack.</p><p> Attack: +33 vs AC: 2d6+28; Miss: 7 Damage. </p><p> Average Damage: 118</p><p></p><p>Still in the lead. The daily powers seem to reliably be doing 75% of the damage of this encounter power. Clearly, something is off. </p><p></p><p>Now, you can trump it with powers that hit multiple targets - area effect powers, Hail of Arrows, etc. But spreading out damage is generally less effective (and you aren't always able to get multiple targets, thus mitigating such powers), which is why the rules seem ok with letting multi-target powers do more overall damage than single-target powers. They just don't do more damage to a single foe. </p><p></p><p>Similarly, if the barbarian is surrounded by 6 enemies, there are countless lower level 'close burst 1' powers that technically do the same amount of damage. But Hurricane of Blades can be unloaded into a single target, which is simply absurd for damage potential - it would be impressive as a daily power, and is downright insane as an encounter power. </p><p></p><p>How to fix it? As mentioned above, divvying up that damage among multiple targets is more acceptable. Perhaps give him 6 attacks, but no more than 3 can go at a single target? I suspect something along those lines will work best - or at least provide a start to balancing the power. I like the concept of it, but an encounter power really shouldn't be the highest single-target damage power in the game.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4497053, member: 61155"] Well, here's the numbers I'm looking at, and the reason that power seems absurd. Let's assume we're level 30 characters fighting someone with AC 45. I am, admittedly, not bothering accounting for critical hits in my numbers - but given that crits will generally be pretty darn good for the barbarian, with his free attack and the fact that taking 6 attacks makes the odds of a crit rather high, I think they'll tend to work in his favor anyway. Level 29 Rogue Daily: Assassin's Point Assumptions: Iron Armbands of Power +6, Weapon Focus, +6 Radiant Rapier, Backstabber, Dex 30, Str 24, Brutal Rogue, Kensai, Combat Advantage. Attack: +37 vs AC Damage: 17d8+49; Miss: Half Damage. Average Damage: 104 Level 29 Ranger Daily: Three-in-One Shot Assumptions: Bracers of Archery +6, Weapon Focus, +6 Radiant Greatbow, Lethal Hunter, Dex 30, Wis 24, Pit Fighter, Combat Advantage. Attack: +35 vs AC, +35/40 vs AC, +35/40 vs AC Damage: 2d12+38 per attack, +3d8; Miss: Half Damage. Average Damage: 133 Level 27 Hurricane of Blades Assumptions: Iron Armbands of Power +6, Weapon Focus, +6 Radiant Mordenkrad, Str 30, Con 24, Hammer Rhythm, Kensai, Combat Advantage, Power Attack. Attack: +34 vs AC: 2d6+44 (Brutal 1); Miss: 7 Damage. Average Damage: 177 A level 27 Encounter power simply shouldn't outclass Level 29 Dailies. And, yes, this is with stacking lots of damage so each attack hits hard - but that is generally what strikers will be doing. This doesn't even consider plenty of other boosts that a truly optimized character could achieve. Still, lets see how it looks if we avoid multiclassing and stick to PHB feats and equipment. Level 29 Rogue Daily: Assassin's Point Assumptions: Weapon Focus, +6 Rapier, Backstabber, Dex 30, Str 24, Brutal Rogue, Combat Advantage. Attack: +36 vs AC Damage: 17d8+33; Miss: Half Damage. Average Damage: 88 Level 29 Ranger Daily: Three-in-One Shot Assumptions: Weapon Focus, +6 Longbow, Lethal Hunter, Dex 30, Combat Advantage. Attack: +35 vs AC, +35/40 vs AC, +35/40 vs AC Damage: 2d10+19 per attack, +3d8; Miss: Half Damage. Average Damage: 87 Level 27 Hurricane of Blades Assumptions: Weapon Focus, +6 Maul, Str 30, Con 24, Hammer Rhythm, Combat Advantage, Power Attack. Attack: +33 vs AC: 2d6+28; Miss: 7 Damage. Average Damage: 118 Still in the lead. The daily powers seem to reliably be doing 75% of the damage of this encounter power. Clearly, something is off. Now, you can trump it with powers that hit multiple targets - area effect powers, Hail of Arrows, etc. But spreading out damage is generally less effective (and you aren't always able to get multiple targets, thus mitigating such powers), which is why the rules seem ok with letting multi-target powers do more overall damage than single-target powers. They just don't do more damage to a single foe. Similarly, if the barbarian is surrounded by 6 enemies, there are countless lower level 'close burst 1' powers that technically do the same amount of damage. But Hurricane of Blades can be unloaded into a single target, which is simply absurd for damage potential - it would be impressive as a daily power, and is downright insane as an encounter power. How to fix it? As mentioned above, divvying up that damage among multiple targets is more acceptable. Perhaps give him 6 attacks, but no more than 3 can go at a single target? I suspect something along those lines will work best - or at least provide a start to balancing the power. I like the concept of it, but an encounter power really shouldn't be the highest single-target damage power in the game. [/QUOTE]
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