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Barbarian is up!!!
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<blockquote data-quote="Duelpersonality" data-source="post: 4497276" data-attributes="member: 64706"><p>Looking at it again you're right. I can certainly see where getting locked into one mindset for any rules design is going to be a bad thing.</p><p></p><p>I could get behind this for a barbarian, especially if they can somehow fix the chainmail issue. Perhaps a feature not unlike the armor restrictions that the tempest fighter has?</p><p></p><p>I would still prefer that raging be the barbarian's extra damage mechanic, kicking in an extra 2d6 once per round for a negative 2-4 defense penalty or something similar. I think that would effectively solve the armor issue all by itself and get the "easy to hit, hard to take down" effect they seem to be shooting for. You could still tack on the neat effects for the daily rages on top of that, but you have to keep raging to keep the effect.</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4497276, member: 64706"] Looking at it again you're right. I can certainly see where getting locked into one mindset for any rules design is going to be a bad thing. I could get behind this for a barbarian, especially if they can somehow fix the chainmail issue. Perhaps a feature not unlike the armor restrictions that the tempest fighter has? I would still prefer that raging be the barbarian's extra damage mechanic, kicking in an extra 2d6 once per round for a negative 2-4 defense penalty or something similar. I think that would effectively solve the armor issue all by itself and get the "easy to hit, hard to take down" effect they seem to be shooting for. You could still tack on the neat effects for the daily rages on top of that, but you have to keep raging to keep the effect. [/QUOTE]
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Barbarian is up!!!
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