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Barbarian is up!!!
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<blockquote data-quote="Zephyrus" data-source="post: 4497330" data-attributes="member: 8728"><p>For the record I generally liked the class as is, however the strong debate creates an atmosphere that some change is prudent. I like in general a lot of what the class attempts to accomplish thematically so here are my proposed changes. I feel the following might go a long ways towards resolving the issues at hand while still keeping the barbarian interesting, different and fun.</p><p></p><p></p><p></p><p>• Make all, many or most powers require a 2H melee weapon. This should help alleviate some of the multi-classing issues as it'll restrict weapon types for power-swaps of multi-class strikers like ranger and rogue as many ranger powers require a ranged weapon or be wielding two weapons and many rogue powers have rogue weapon group restrictions on their use. Similarly with a Warlock need an implement will conflict with a 2H melee weapon for available hands.</p><p></p><p>• Add that barbarians grain a +1 bonus to AC and Reflex saves when wearing light armor This bonus could increase by +1 each tier (+2 AC/Ref at Paragon and +3 at Epic) as a way of enticing them away from heavier armor and shields. While possible to get better AC’s out of heavier armor it would be feat intensive to do so compared to eventually what could be achieved without. This enticement towards light armor could be an effective alternative to heavy armor.</p><p></p><p>• Change the Rage/Dailies to reduce the weapon damage by 1W with the proviso that they can maintain a current rage/stance-like effect and have the attack deal +2W additional damage instead. This will help clear up the ‘rage-strike’ issue (in part) by eliminating the ‘chunkiness’ of having an class feature that cannot be used till 5th level by having it instead built into the rage powers themselves. The idea of reducing the Rage/Daily damage Weapon Output is balanced by their conversion of a daily into extra damage as well as that barbarians are geared towards a more level, if elevated, damage output without conditional situations like the other strikers.</p><p></p><p>• Change ‘Rage Strike’ to a Minor action but eliminate the need to burn a ‘rage/daily’ to power it. Instead it would be a STR vs. AC attack against target: enemy who you have hit or has hit you since the beginning of your last turn and have the attack do damage equal to ½ the barbarians CON modifier (maybe ½ CON +1 or +2 at 11th and +3 or +4 at 21st level). Perhaps with a special benefit that when making this attack, the barbarian is not considered marked. In effect this would be similar to a minor-action ‘cleave’ useable only while raging. This will add a little bit of extra ‘Sneak-attack/Hunter’s Quarry’ Damage without being too over-powered because it requires an additional attack roll. If you go with the special to ignore marked (for the rage strike attack only) it would grant the freedom to choose who you wish to hit, simulating a barbarian as such a wild combatant that it is hard to pin them down. The damage from this would be fairly low compared to main attacks but since it requires an action to use and requires that you hit or have been bit it will limit some the frequency it is used. Perhaps have it reduce the barbarians AC and Reflex DEF by -1 or -2 until their next turn on any turn they utilize this at-will. This clears up the other part of rage strike (and giving Barbarians a quarry/curse/sneak attack like boost).</p><p></p><p></p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 4497330, member: 8728"] For the record I generally liked the class as is, however the strong debate creates an atmosphere that some change is prudent. I like in general a lot of what the class attempts to accomplish thematically so here are my proposed changes. I feel the following might go a long ways towards resolving the issues at hand while still keeping the barbarian interesting, different and fun. • Make all, many or most powers require a 2H melee weapon. This should help alleviate some of the multi-classing issues as it'll restrict weapon types for power-swaps of multi-class strikers like ranger and rogue as many ranger powers require a ranged weapon or be wielding two weapons and many rogue powers have rogue weapon group restrictions on their use. Similarly with a Warlock need an implement will conflict with a 2H melee weapon for available hands. • Add that barbarians grain a +1 bonus to AC and Reflex saves when wearing light armor This bonus could increase by +1 each tier (+2 AC/Ref at Paragon and +3 at Epic) as a way of enticing them away from heavier armor and shields. While possible to get better AC’s out of heavier armor it would be feat intensive to do so compared to eventually what could be achieved without. This enticement towards light armor could be an effective alternative to heavy armor. • Change the Rage/Dailies to reduce the weapon damage by 1W with the proviso that they can maintain a current rage/stance-like effect and have the attack deal +2W additional damage instead. This will help clear up the ‘rage-strike’ issue (in part) by eliminating the ‘chunkiness’ of having an class feature that cannot be used till 5th level by having it instead built into the rage powers themselves. The idea of reducing the Rage/Daily damage Weapon Output is balanced by their conversion of a daily into extra damage as well as that barbarians are geared towards a more level, if elevated, damage output without conditional situations like the other strikers. • Change ‘Rage Strike’ to a Minor action but eliminate the need to burn a ‘rage/daily’ to power it. Instead it would be a STR vs. AC attack against target: enemy who you have hit or has hit you since the beginning of your last turn and have the attack do damage equal to ½ the barbarians CON modifier (maybe ½ CON +1 or +2 at 11th and +3 or +4 at 21st level). Perhaps with a special benefit that when making this attack, the barbarian is not considered marked. In effect this would be similar to a minor-action ‘cleave’ useable only while raging. This will add a little bit of extra ‘Sneak-attack/Hunter’s Quarry’ Damage without being too over-powered because it requires an additional attack roll. If you go with the special to ignore marked (for the rage strike attack only) it would grant the freedom to choose who you wish to hit, simulating a barbarian as such a wild combatant that it is hard to pin them down. The damage from this would be fairly low compared to main attacks but since it requires an action to use and requires that you hit or have been bit it will limit some the frequency it is used. Perhaps have it reduce the barbarians AC and Reflex DEF by -1 or -2 until their next turn on any turn they utilize this at-will. This clears up the other part of rage strike (and giving Barbarians a quarry/curse/sneak attack like boost). What do you think? [/QUOTE]
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