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Barbarian is up!!!
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<blockquote data-quote="gribble" data-source="post: 4497523" data-attributes="member: 12430"><p>Then you don't really understand how 4e powers work.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At 27th level your bonus to damage is likely to be much higher than your [W].</p><p>Even assuming only half your 6 attacks hit, with a 2d6 weapon (the <strong>best</strong> case for a higher [W] power), this equates to 6d6 + 6X vs 10d6 + X.</p><p>By 27th level, a character should have a primary ability of <strong>at least</strong> 21 - assuming a 14 at 1st level (most character will have at least 2-4 points more) - which equates to +5. Add the assumed +4-5 from your weapon, and X is looking to be at least 9. Average on 2d6 [W] is 7.</p><p></p><p>So we have (assuming only half your attacks hit) 48 points of damage for the 6[W] + 6X power, vs 44 for the 5[W] power...</p><p></p><p>If (the more likely scenario - normally PCs in 4e have a slightly better than 50% change of hitting) 4 of your attacks hit that becomes 64 points of damage vs 44... </p><p></p><p>If all 6 hit, it becomes 96 points of damage.</p><p></p><p>And that is in the best possible scenario for the 5[W] attack. Likely X will be much higher for any 27th level character, and it's also probable the weapon won't be a 2d6 weapon. It's also desregarding criticals - I don't think I have to prove that 6 attacks are more likely to score at least one critical than 1.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So not only is it the more flexible power (equally effective against a swarm of minions or a solo), it also has the higher average, expected and maximum damage.</p><p>How is that not broken?</p></blockquote><p></p>
[QUOTE="gribble, post: 4497523, member: 12430"] Then you don't really understand how 4e powers work. :) At 27th level your bonus to damage is likely to be much higher than your [W]. Even assuming only half your 6 attacks hit, with a 2d6 weapon (the [B]best[/B] case for a higher [W] power), this equates to 6d6 + 6X vs 10d6 + X. By 27th level, a character should have a primary ability of [B]at least[/B] 21 - assuming a 14 at 1st level (most character will have at least 2-4 points more) - which equates to +5. Add the assumed +4-5 from your weapon, and X is looking to be at least 9. Average on 2d6 [W] is 7. So we have (assuming only half your attacks hit) 48 points of damage for the 6[W] + 6X power, vs 44 for the 5[W] power... If (the more likely scenario - normally PCs in 4e have a slightly better than 50% change of hitting) 4 of your attacks hit that becomes 64 points of damage vs 44... If all 6 hit, it becomes 96 points of damage. And that is in the best possible scenario for the 5[W] attack. Likely X will be much higher for any 27th level character, and it's also probable the weapon won't be a 2d6 weapon. It's also desregarding criticals - I don't think I have to prove that 6 attacks are more likely to score at least one critical than 1. :) So not only is it the more flexible power (equally effective against a swarm of minions or a solo), it also has the higher average, expected and maximum damage. How is that not broken? [/QUOTE]
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