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Barbarian is up!!!
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<blockquote data-quote="Goumindong" data-source="post: 4497575" data-attributes="member: 70874"><p>Its the same conundrum with Warlocks. But I am guessing that they intended it to go the opposite way that it goes with warlocks.</p><p></p><p></p><p></p><p>Barbarians are all about burst damage. </p><p></p><p>Hunters quarry does about +3d6/4rounds at the first level[75% hit rate].</p><p></p><p>But barbarians as we see here, get a free charge 1/encounter. Their charge likely does 3d6+strength[Maul+1d6].[+1d6/2 round average for a 4 round combat, rounding the strength to 3.5 avg for the sake of ease]</p><p></p><p>Now, assume that the ranger is twin striking with 1d12 weapons. In which case, a 18 strength barbarian has an average damage of 7.25[14 avg/hit, 1/2 average hit/round] while the twin striking ranger has an average damage of 6.5/round[6.5 average a hit, 1 average hit/round].</p><p></p><p>So in a 4 round combat, the barbarian is at +.625 /round and the Ranger is at +1d6/4 rounds[+.875/round] for every round before round 4 and +3d6/4 rounds[2.625/round] for every round above round 4. </p><p></p><p>Crits are ignored[which would slightly favor the ranger], but the barbarian is going to be running another 5.5 average damage on a crit due to his extra crit damage. Which will trigger once every 5 rounds or so for 1.125 average damage every 5 rounds.</p><p></p><p>So, in a 5 round combat you expect the barb to have +4.25 damage advantage and the ranger to be up 6.125 damage. Before round 5, the barbarian is winning and the barbarian is prone to damage spikes, which can be very beneficial in reducing incoming damage. </p><p></p><p>Not to mention the barbarians really strong dailies.</p><p></p><p></p><p></p><p>Because damage against a single target >> damage against multiple targets. You need to do roughly three times the aggregate damage in order to make up the advantage that single target damage confers in terms of incoming damage reduction. </p><p></p><p>So a 2[W] +str power that hits everyone has to hit, at the very least, 6 enemies before it makes up against the 6[W] power. And this power is actually 6[W]+6x static bonuses +6x chance of a critical[with the chance of multiple crits, with all the extra damage that implies AND an extra attack if you're a barbarian].</p><p></p><p>Edit:</p><p></p><p>E.G. lets do an examination of Hellfire curse vs Hurricane of Blades. Assume +20 damage/hit[which is unfair to the barb since he is weapon and melee which have more advantages], and assume a 1d6 critical die[also unfair to the barbarian]. With the barbarian using an executioner axe and each has a 50% hit rate.</p><p></p><p>The hellfire curse does 5d10+25. The Hurricane of Blades does 1d12+20 six times and criticals on a 19 or 20.</p><p></p><p>Avg Damage Hellfire curse</p><p></p><p>.45 x 5d10+25+3d6 + .5 x 93+5d6 = 28.4 + 5.7= 34.1 average damage</p><p></p><p>Avg Damage Hurricane of Blades</p><p></p><p>(.40 x 1d10+22 + .1 x 32+5d6 )x6 + .4685(.4 x 2d10+24 + .1 x 44+5d6) = 97.8 +9.6 = 107.4 average damage.</p><p></p><p>Want to see what it looks like against that 1[W]AoE if the AoE hits 4 enemies?</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4497575, member: 70874"] Its the same conundrum with Warlocks. But I am guessing that they intended it to go the opposite way that it goes with warlocks. Barbarians are all about burst damage. Hunters quarry does about +3d6/4rounds at the first level[75% hit rate]. But barbarians as we see here, get a free charge 1/encounter. Their charge likely does 3d6+strength[Maul+1d6].[+1d6/2 round average for a 4 round combat, rounding the strength to 3.5 avg for the sake of ease] Now, assume that the ranger is twin striking with 1d12 weapons. In which case, a 18 strength barbarian has an average damage of 7.25[14 avg/hit, 1/2 average hit/round] while the twin striking ranger has an average damage of 6.5/round[6.5 average a hit, 1 average hit/round]. So in a 4 round combat, the barbarian is at +.625 /round and the Ranger is at +1d6/4 rounds[+.875/round] for every round before round 4 and +3d6/4 rounds[2.625/round] for every round above round 4. Crits are ignored[which would slightly favor the ranger], but the barbarian is going to be running another 5.5 average damage on a crit due to his extra crit damage. Which will trigger once every 5 rounds or so for 1.125 average damage every 5 rounds. So, in a 5 round combat you expect the barb to have +4.25 damage advantage and the ranger to be up 6.125 damage. Before round 5, the barbarian is winning and the barbarian is prone to damage spikes, which can be very beneficial in reducing incoming damage. Not to mention the barbarians really strong dailies. Because damage against a single target >> damage against multiple targets. You need to do roughly three times the aggregate damage in order to make up the advantage that single target damage confers in terms of incoming damage reduction. So a 2[W] +str power that hits everyone has to hit, at the very least, 6 enemies before it makes up against the 6[W] power. And this power is actually 6[W]+6x static bonuses +6x chance of a critical[with the chance of multiple crits, with all the extra damage that implies AND an extra attack if you're a barbarian]. Edit: E.G. lets do an examination of Hellfire curse vs Hurricane of Blades. Assume +20 damage/hit[which is unfair to the barb since he is weapon and melee which have more advantages], and assume a 1d6 critical die[also unfair to the barbarian]. With the barbarian using an executioner axe and each has a 50% hit rate. The hellfire curse does 5d10+25. The Hurricane of Blades does 1d12+20 six times and criticals on a 19 or 20. Avg Damage Hellfire curse .45 x 5d10+25+3d6 + .5 x 93+5d6 = 28.4 + 5.7= 34.1 average damage Avg Damage Hurricane of Blades (.40 x 1d10+22 + .1 x 32+5d6 )x6 + .4685(.4 x 2d10+24 + .1 x 44+5d6) = 97.8 +9.6 = 107.4 average damage. Want to see what it looks like against that 1[W]AoE if the AoE hits 4 enemies? [/QUOTE]
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