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Barbarian / Monk
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<blockquote data-quote="kaomera" data-source="post: 3693258" data-attributes="member: 38357"><p>I have a somewhat odd concept for a character that I worked up a while ago and I was thinking I might dust it off for a game I'm hopefully getting into in the near future.</p><p></p><p>Khor is a half-orc whose father is the chieftain of an orc tribe. Due to being a half-blood he is pretty much treated as his father's personal slave (not that this makes him all that much different from the rest of the tribe). One day the tribe was out raiding human lands and they came upon a hermit living on a small plot of land on the side of a mountain. The chieftain stepped up to cleave the old man in two with his greataxe, but the monk sidestepped and with one hand deflected the axe so that the orc went tumbling into a pile of firewood. Several other orcs came forward, but they met with the same fate, as did the chieftain each time he picked himself up and tried again. Eventually the orcs decided that this human was obviously some sort of a wizard, and since they didn't think magic was really fighting fair they decided to leave...</p><p></p><p>Khor, however, was fascinated by what he had witnessed, and stayed behind. For a month he followed the old man, trying to help out in any way that he could see possible, desperate to ingratiate himself. Eventually it became clear that the old man (Khor never did learn his name, or even hear him speak) neither wanted or needed Khor's servitude. When this lesson was learned he moved on to others, going through various training regimens while Khor did his best to shadow him. At first he failed. A lot. But every time he fell down Khor got back up and tried again. After five years he had most of the basics of a training in the martial arts, mixed with a Lawful philosophy developed from the old man's example, the harsh conditions of his training, and some impromptu meditation...</p><p></p><p>Then one night the old man dug up a strange gourd at the edge of the field he called home. Inside was a potent drink which he shared with Khor... who awoke the next afternoon with a spliiting headache to find the cottage completely deserted. He thought about staying, he really wished it was that sort of a test, but instead he reluctantly headed of to make his way in the world...</p><p></p><p>Mechanically the character is (ex-)Barbarian 2 / Monk n (starting from 3rd level)</p><p>Abilities (preliminary): Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 10</p><p>Skills and Feats I'm less sure of. Barbarian skills would probably be 5 ranks each in Climb, Intimidate, and Jump with 5 more divided between Listen, Survival, and Swim (and possibly cross-class Concentration...). Monk skills would probably be 4 ranks in Tumble... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p>Feats might include Acrobatic, Lightning Reflexes, Power Attack (Cleave, Improved Bull Rush), or Weapon Focus. (Also, I don't have my Eberron book handy, but I believe there's a feat in there that IIRC lets you use Longspear as a "special Monk weapon"; would it possibly be worthwhile to see if my DM will let me take that?)</p><p></p><p>So I don't think this is exactly what you'd call an optimized concept, but I'd be interested to know what anyone here thinks, and any suggestions you might have for the character. I'm mainly interested in roleplaying Khor, but he's liable to be more fun the closer he comes to being effective in combat. I could potentially drop the levels in Barbarian, possibly finding a way to pick up a few ranks in some appropriate skills to represent his life "before 1st level", but I kind of like the idea of playing an ex-Barbarian Monk... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="kaomera, post: 3693258, member: 38357"] I have a somewhat odd concept for a character that I worked up a while ago and I was thinking I might dust it off for a game I'm hopefully getting into in the near future. Khor is a half-orc whose father is the chieftain of an orc tribe. Due to being a half-blood he is pretty much treated as his father's personal slave (not that this makes him all that much different from the rest of the tribe). One day the tribe was out raiding human lands and they came upon a hermit living on a small plot of land on the side of a mountain. The chieftain stepped up to cleave the old man in two with his greataxe, but the monk sidestepped and with one hand deflected the axe so that the orc went tumbling into a pile of firewood. Several other orcs came forward, but they met with the same fate, as did the chieftain each time he picked himself up and tried again. Eventually the orcs decided that this human was obviously some sort of a wizard, and since they didn't think magic was really fighting fair they decided to leave... Khor, however, was fascinated by what he had witnessed, and stayed behind. For a month he followed the old man, trying to help out in any way that he could see possible, desperate to ingratiate himself. Eventually it became clear that the old man (Khor never did learn his name, or even hear him speak) neither wanted or needed Khor's servitude. When this lesson was learned he moved on to others, going through various training regimens while Khor did his best to shadow him. At first he failed. A lot. But every time he fell down Khor got back up and tried again. After five years he had most of the basics of a training in the martial arts, mixed with a Lawful philosophy developed from the old man's example, the harsh conditions of his training, and some impromptu meditation... Then one night the old man dug up a strange gourd at the edge of the field he called home. Inside was a potent drink which he shared with Khor... who awoke the next afternoon with a spliiting headache to find the cottage completely deserted. He thought about staying, he really wished it was that sort of a test, but instead he reluctantly headed of to make his way in the world... Mechanically the character is (ex-)Barbarian 2 / Monk n (starting from 3rd level) Abilities (preliminary): Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 10 Skills and Feats I'm less sure of. Barbarian skills would probably be 5 ranks each in Climb, Intimidate, and Jump with 5 more divided between Listen, Survival, and Swim (and possibly cross-class Concentration...). Monk skills would probably be 4 ranks in Tumble... :heh: Feats might include Acrobatic, Lightning Reflexes, Power Attack (Cleave, Improved Bull Rush), or Weapon Focus. (Also, I don't have my Eberron book handy, but I believe there's a feat in there that IIRC lets you use Longspear as a "special Monk weapon"; would it possibly be worthwhile to see if my DM will let me take that?) So I don't think this is exactly what you'd call an optimized concept, but I'd be interested to know what anyone here thinks, and any suggestions you might have for the character. I'm mainly interested in roleplaying Khor, but he's liable to be more fun the closer he comes to being effective in combat. I could potentially drop the levels in Barbarian, possibly finding a way to pick up a few ranks in some appropriate skills to represent his life "before 1st level", but I kind of like the idea of playing an ex-Barbarian Monk... :] [/QUOTE]
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