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<blockquote data-quote="iwatt" data-source="post: 1608448" data-attributes="member: 11085"><p>check. But please sir, speak game mechanics to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Straight Strength checks to get thre rock up, with decreasing points for time intervals? I've got it: 5 pillars, each higher than the other,:Increasing DCs of difficulty (10 DC 12 DC 14 DC 16 DC 18 DC 20). Each rock has two attempts: </p><p>first try: 2 point</p><p>second try: 1 point</p><p></p><p>Same structure as the archery contest (i.e half the contestants eleiminated, i can generate medians for random samples of strength scores). Each round changes the size of rocks (increases DC by 2)</p><p></p><p> </p><p></p><p>check. Straight elimination until the top following the rules ghiven by Dark Jezter. Only change I'd is go 1 Dimensional: Instead of 20'x20', I'd go for a 20'x5' log over a muddy pond. Conditions to win:</p><p></p><p>- Trip Opponent into pond</p><p>- Subdue him with nonlethal damage:</p><p>- Pin him for 1 round: Then succed at A strength 15 DC check. You just tossed your guy into the pond as well.</p><p>- Bull rush him out of the log.</p><p></p><p></p><p> </p><p></p><p>check. Use Phineas Crow rules (TM) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p> </p><p></p><p>Check: Straight on opposed strength checks. 3 per team: One strong guy, 2 aid another guys: Every 1 you beat your opponent roll y means you dragged the closer by 1'. muddy hole is 10' wide. Contestants start 15' away from the pond:</p><p></p><p> </p><p> Check. Just have it be a60 ' tall cliff. No safety net. This game isn't for weaklings. Straight up race up the wall. first 20' DC 10. Second 20' DC 12 third DC 15.</p><p></p><p> </p><p>Sounds cool. But how would you handle it?</p><p></p><p></p><p>check. But Anybody have any ideas besides atraight up swim checks.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1608448, member: 11085"] check. But please sir, speak game mechanics to me :) Straight Strength checks to get thre rock up, with decreasing points for time intervals? I've got it: 5 pillars, each higher than the other,:Increasing DCs of difficulty (10 DC 12 DC 14 DC 16 DC 18 DC 20). Each rock has two attempts: first try: 2 point second try: 1 point Same structure as the archery contest (i.e half the contestants eleiminated, i can generate medians for random samples of strength scores). Each round changes the size of rocks (increases DC by 2) check. Straight elimination until the top following the rules ghiven by Dark Jezter. Only change I'd is go 1 Dimensional: Instead of 20'x20', I'd go for a 20'x5' log over a muddy pond. Conditions to win: - Trip Opponent into pond - Subdue him with nonlethal damage: - Pin him for 1 round: Then succed at A strength 15 DC check. You just tossed your guy into the pond as well. - Bull rush him out of the log. check. Use Phineas Crow rules (TM) ;) Check: Straight on opposed strength checks. 3 per team: One strong guy, 2 aid another guys: Every 1 you beat your opponent roll y means you dragged the closer by 1'. muddy hole is 10' wide. Contestants start 15' away from the pond: Check. Just have it be a60 ' tall cliff. No safety net. This game isn't for weaklings. Straight up race up the wall. first 20' DC 10. Second 20' DC 12 third DC 15. Sounds cool. But how would you handle it? check. But Anybody have any ideas besides atraight up swim checks. [/QUOTE]
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