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Barbarian on plate, is it worth?
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<blockquote data-quote="Keenath" data-source="post: 4723772" data-attributes="member: 59792"><p>It's not awful, but it's not particularly smart either. Wearing heavy armor means giving up your +1/2/3 Agility bonus for a +1/2/3 Masterwork bonus. (Masterwork heavy armor gives you a bigger bonus than masterwork light, as it takes into account that you aren't applying ability advancement bonuses.)</p><p></p><p>Barbarian Agility is supposed to make up for the fact that you have no good reason to bump your Dex or Int and don't start with heavy armor (and a lot of people object on flavor grounds to wrapping a barbarian in metal). Its bonuses are exactly the same progression as if you were upgrading your dexterity at every opportunity, only you get them at the tiers rather than a bit later, to make the math easier to follow.</p><p></p><p>I mean, really. A barbarian with even a modest 12 in dexterity and hide armor is starting out at AC 15 (+1 dex, +3 armor, +1 agility). The Rogue who pumped an 18 in dex is only at AC 16. (Both of those can go up by one if you play a dex-bonus race, obviously, but it stays at a one point margin.)</p><p></p><p>If you swap out hide for chainmail, you've got... AC 16. Congrats. And each feat beyond that is worth another +1 AC. It's not an awful choice, I suppose, but adding boosts to AC never really seemed that valuable to me. Especially in a striker who can get temporary HP so easily.</p><p></p><p>He'd be better off taking Improved Rageblood Vigor or Rising Fury (or both, yummy! When you drop a guy, you get tons of temporary HP, a damage bonus, AND a free charge attack that includes said bonus!)</p></blockquote><p></p>
[QUOTE="Keenath, post: 4723772, member: 59792"] It's not awful, but it's not particularly smart either. Wearing heavy armor means giving up your +1/2/3 Agility bonus for a +1/2/3 Masterwork bonus. (Masterwork heavy armor gives you a bigger bonus than masterwork light, as it takes into account that you aren't applying ability advancement bonuses.) Barbarian Agility is supposed to make up for the fact that you have no good reason to bump your Dex or Int and don't start with heavy armor (and a lot of people object on flavor grounds to wrapping a barbarian in metal). Its bonuses are exactly the same progression as if you were upgrading your dexterity at every opportunity, only you get them at the tiers rather than a bit later, to make the math easier to follow. I mean, really. A barbarian with even a modest 12 in dexterity and hide armor is starting out at AC 15 (+1 dex, +3 armor, +1 agility). The Rogue who pumped an 18 in dex is only at AC 16. (Both of those can go up by one if you play a dex-bonus race, obviously, but it stays at a one point margin.) If you swap out hide for chainmail, you've got... AC 16. Congrats. And each feat beyond that is worth another +1 AC. It's not an awful choice, I suppose, but adding boosts to AC never really seemed that valuable to me. Especially in a striker who can get temporary HP so easily. He'd be better off taking Improved Rageblood Vigor or Rising Fury (or both, yummy! When you drop a guy, you get tons of temporary HP, a damage bonus, AND a free charge attack that includes said bonus!) [/QUOTE]
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Barbarian on plate, is it worth?
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