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*Dungeons & Dragons
Barbarian Path of the Forsaker (first draft)
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<blockquote data-quote="77IM" data-source="post: 7481414" data-attributes="member: 12377"><p>Wow, nicely done!</p><p></p><p>Quick feedback:</p><p> - Resistance to damage caused by spells and magical effects might be too strong at 3rd level. I suppose it's not much better than bear totem, but bear totem might also be too strong. ;} I'd probably push this up to a higher level. Alternately, maybe the damage resistance is appropriate to 3rd level (bear totem precedent) but the saving throw advantage could go up to a higher level.</p><p> - Penetrate Resistance maybe should kick in at a lower level. I think monks get this at around 6th level. It's really not that great of an ability since many characters are capable of fielding a magic weapon by tier II.</p><p> - I love spellbreaker! But making multiple checks (one per spell of higher than 4th level) might slow the game down. I wonder if there's a way to phrase this as a single check. Or maybe you can end some number of spell levels per day or something.</p></blockquote><p></p>
[QUOTE="77IM, post: 7481414, member: 12377"] Wow, nicely done! Quick feedback: - Resistance to damage caused by spells and magical effects might be too strong at 3rd level. I suppose it's not much better than bear totem, but bear totem might also be too strong. ;} I'd probably push this up to a higher level. Alternately, maybe the damage resistance is appropriate to 3rd level (bear totem precedent) but the saving throw advantage could go up to a higher level. - Penetrate Resistance maybe should kick in at a lower level. I think monks get this at around 6th level. It's really not that great of an ability since many characters are capable of fielding a magic weapon by tier II. - I love spellbreaker! But making multiple checks (one per spell of higher than 4th level) might slow the game down. I wonder if there's a way to phrase this as a single check. Or maybe you can end some number of spell levels per day or something. [/QUOTE]
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