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*Dungeons & Dragons
Barbarian - Path of the Gloambound
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<blockquote data-quote="Ganymede81" data-source="post: 7258761" data-attributes="member: 6812267"><p>I don't think the damage is too much here. It does less damage than the Storm of Fury - Sea power Storm Herald barbarians get at the same level, and that ability does not require a bonus action. That's only a UA Path, but presumably it'll be little changed in Xanathar's Guide.</p><p></p><p>It is kinda boring, though.</p><p></p><p>I do like the idea of the Gloam acting independently of the barbarian, though. Perhaps the ability could instead be modeled as an ersatz ranged attack where the Gloam menaces someone within 30 feet?</p><p></p><p></p><p></p><p>Go for it. That sounds fun to me.</p><p></p><p></p><p></p><p>A lot of people mistakenly assume that force damage is some sort of impact damage or concussive damage. It is much more similar to the generic "magic damage" you might see in other games/media; it is pure magic given destructive form.</p><p></p><p>What I'm doing here is two-fold. For one, force and constructs made of force are the only thing that has any substance to a ghost or other incorporeal baddie. The DMG notes that everything is insubstantial to an ethereal creature, except for "anything made of magical force." Secondly, an incorporal baddie's attack, when focused in the form of a ghostly weapon, inflicts force damage. Note the entry for the Curse of Strahd Phantom Warrior; their spectral longswords inflict force damage. It is both the power of a ghost alongside the power to fight ghosts.</p><p></p><p>Personally, I imagine that the Gloam's power hardens the barbarian's own soul into a weapon in its own right, and the barbarian's weapon swings are instantly mirrored by the swing of a slightly-displaced soul weapon.</p><p></p><p>Everything at level 10 is basically just a ribbon, though.</p><p></p><p></p><p></p><p>I tried to model the ability based on the power level of similar level 14 barbarian abilities. Specifically, I looked at the Eagle Barbarian's ability to fly in short bursts.</p><p></p><p>I figured that being able to be incorporeal in short bursts during your turn is roughly equivalent to being able to fly in short bursts during your turn. Your thoughts?</p></blockquote><p></p>
[QUOTE="Ganymede81, post: 7258761, member: 6812267"] I don't think the damage is too much here. It does less damage than the Storm of Fury - Sea power Storm Herald barbarians get at the same level, and that ability does not require a bonus action. That's only a UA Path, but presumably it'll be little changed in Xanathar's Guide. It is kinda boring, though. I do like the idea of the Gloam acting independently of the barbarian, though. Perhaps the ability could instead be modeled as an ersatz ranged attack where the Gloam menaces someone within 30 feet? Go for it. That sounds fun to me. A lot of people mistakenly assume that force damage is some sort of impact damage or concussive damage. It is much more similar to the generic "magic damage" you might see in other games/media; it is pure magic given destructive form. What I'm doing here is two-fold. For one, force and constructs made of force are the only thing that has any substance to a ghost or other incorporeal baddie. The DMG notes that everything is insubstantial to an ethereal creature, except for "anything made of magical force." Secondly, an incorporal baddie's attack, when focused in the form of a ghostly weapon, inflicts force damage. Note the entry for the Curse of Strahd Phantom Warrior; their spectral longswords inflict force damage. It is both the power of a ghost alongside the power to fight ghosts. Personally, I imagine that the Gloam's power hardens the barbarian's own soul into a weapon in its own right, and the barbarian's weapon swings are instantly mirrored by the swing of a slightly-displaced soul weapon. Everything at level 10 is basically just a ribbon, though. I tried to model the ability based on the power level of similar level 14 barbarian abilities. Specifically, I looked at the Eagle Barbarian's ability to fly in short bursts. I figured that being able to be incorporeal in short bursts during your turn is roughly equivalent to being able to fly in short bursts during your turn. Your thoughts? [/QUOTE]
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