Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian - Path of the Spellbreaker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ezel" data-source="post: 6627297" data-attributes="member: 6795910"><p>It's a nice idea and good execution, but you have to consider that magic users and creatures with spells are not very present in the Monster Manual or in combat in general, you will find rarely enemies equipped with magic items. It is a very specific set of features and as with the issues of the 3.5 ranger, it requires the DM to play according to your character. It makes your character entirely focused on solving a very narrow set of problems, which is why the mage slayer feat was made so powerful, with only that in 5e your character feels like a mage slayer, without the need for an entire class or archetype.</p><p>What I think would work though is trying to find another set of things that could work well together with this type of feature, making the concept of the archetype a little more general. When making a character that has a narrow use feature in battle (for example do x when fighting big creatures), I find it a good idea to give a mirror feature that lets the character fight with equal power in the other situation (for example do y when fighting big creatures), making them have a different playstyle depending on the situation, and not strong in situation but weak in another. Differences between characters should be more about "team role" and less about "where to shine".</p><p>That said, a spellbreaker has an iron will, a very strong mind for a barbarian and enough courage to go against reality bending creatures straight ahead. As a proper mirror feature, it could be really good at frightening and goading many non-magical creatures, taking advantage of their weaker will power. Or maybe it might be a "commander" type of barbarian for example. A spellbreaker also focuses on bringing magical things back to being mundane, it might be able to treat enormous creatures as if they were smaller, and maybe make any magical creature weaker just with their presence, even those creatures with technically no magic features, like wyverns for example.</p><p>Anyway, don't get me wrong, I wrote all of this because I think your archetype is pretty good and I just wanted to give some advice!</p></blockquote><p></p>
[QUOTE="Ezel, post: 6627297, member: 6795910"] It's a nice idea and good execution, but you have to consider that magic users and creatures with spells are not very present in the Monster Manual or in combat in general, you will find rarely enemies equipped with magic items. It is a very specific set of features and as with the issues of the 3.5 ranger, it requires the DM to play according to your character. It makes your character entirely focused on solving a very narrow set of problems, which is why the mage slayer feat was made so powerful, with only that in 5e your character feels like a mage slayer, without the need for an entire class or archetype. What I think would work though is trying to find another set of things that could work well together with this type of feature, making the concept of the archetype a little more general. When making a character that has a narrow use feature in battle (for example do x when fighting big creatures), I find it a good idea to give a mirror feature that lets the character fight with equal power in the other situation (for example do y when fighting big creatures), making them have a different playstyle depending on the situation, and not strong in situation but weak in another. Differences between characters should be more about "team role" and less about "where to shine". That said, a spellbreaker has an iron will, a very strong mind for a barbarian and enough courage to go against reality bending creatures straight ahead. As a proper mirror feature, it could be really good at frightening and goading many non-magical creatures, taking advantage of their weaker will power. Or maybe it might be a "commander" type of barbarian for example. A spellbreaker also focuses on bringing magical things back to being mundane, it might be able to treat enormous creatures as if they were smaller, and maybe make any magical creature weaker just with their presence, even those creatures with technically no magic features, like wyverns for example. Anyway, don't get me wrong, I wrote all of this because I think your archetype is pretty good and I just wanted to give some advice! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barbarian - Path of the Spellbreaker
Top