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Barbarian Path of The Wilden
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<blockquote data-quote="Hawk Diesel" data-source="post: 8137057" data-attributes="member: 59848"><p>Sounds interesting. You may want to borrow/adjust some mechanics similar to the Path of the Storm Herald. Their aura abilities sound like a good foundation for whip-like vine attacks, and depending on how you execute it could allow for some battlefield control similar to Thorn Whip or Grasp of Hadar Eldritch Blast. Making the terrain within 10-15ft of the barbarian become difficult terrain would also be something to explore, perhaps even causing damage at the higher levels of the archetype to replicate things like Spike Growth.</p><p></p><p>I'm not sure a higher AC would be the way to go, despite spells like Bark Skin being available for inspiration. There's already a lot packed into the design space with an aura whip attack, pulling enemies, and difficult terrain/spike growth. Also it's important to consider that level 10 barbarian abilities are usually little more than a ribbon ability, and level 6 is usually something that is related to movement, utility, and/or exploration. So the meat of the archetype abilities would need to be largely contained in 3rd level and 14th level.</p><p></p><p>Additionally, I don't know that the design space would allow for any kind of spellcasting. Speak with Plants could certainly be worked in easily enough, but I would suggest the rest being abilities similar to what might be provided by nature themed spells, but not truly requiring spellcasting or the use of spell slots.</p><p></p><p>Hope this is helpful and good luck with your design! I'd certainly be interested to see what you come up with.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8137057, member: 59848"] Sounds interesting. You may want to borrow/adjust some mechanics similar to the Path of the Storm Herald. Their aura abilities sound like a good foundation for whip-like vine attacks, and depending on how you execute it could allow for some battlefield control similar to Thorn Whip or Grasp of Hadar Eldritch Blast. Making the terrain within 10-15ft of the barbarian become difficult terrain would also be something to explore, perhaps even causing damage at the higher levels of the archetype to replicate things like Spike Growth. I'm not sure a higher AC would be the way to go, despite spells like Bark Skin being available for inspiration. There's already a lot packed into the design space with an aura whip attack, pulling enemies, and difficult terrain/spike growth. Also it's important to consider that level 10 barbarian abilities are usually little more than a ribbon ability, and level 6 is usually something that is related to movement, utility, and/or exploration. So the meat of the archetype abilities would need to be largely contained in 3rd level and 14th level. Additionally, I don't know that the design space would allow for any kind of spellcasting. Speak with Plants could certainly be worked in easily enough, but I would suggest the rest being abilities similar to what might be provided by nature themed spells, but not truly requiring spellcasting or the use of spell slots. Hope this is helpful and good luck with your design! I'd certainly be interested to see what you come up with. [/QUOTE]
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