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<blockquote data-quote="pming" data-source="post: 6785073" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As [MENTION=97077]iserith[/MENTION] has stated... if your DM is going to adapt to your choice, then ignore all the 'numbers stuff' and go with what seems coolest for your character. Her personality, goals, attitudes about life, etc. should pretty much point her into the 'correct' path for her as a character. You say she's a pathalogical liar, I'd go with Berzerker...unless your DM is keen on helping you create a new Totem animal path (maybe Snake? or Rat? ...the whole "liar" thing seems to be a big part of her personality, so a 'deceptive, forked-tongue' Snake Totem could be pretty cool...or a 'crafty, self-survival' type of Rat Totem could likewise be interesting, especially if your PC's spend a lot of time in cities or city-type adventuers).</p><p></p><p>Go with what you think your character would do/choose. The thing with 5e is that it is VERY adaptive to pretty much anything. A DM can easily compensate for anything you, the player, throw at him...which basically means that all your min/maxing and "what is better" choices are going to have a net result of Zero. If you end up with a min/maxed monster with a bajillion HP's and obscene DPS...your DM will just put more monsters with higher AC, HP's, resistances and Damage Dealing...which will nix all your "number crunching", effectively. The added downside to that is that now you have spent all your time and effort on "mechanical considerations" and have a lot more numbers to keep track of, and likely less interesting character personality traits (at least, that's been my experience).</p><p></p><p>Go with your gut. Think about your character, choose what fits her. Let the mechanics work themselves out on their own...they are the things that won't matter in the long run.</p><p></p><p>Players won't remember "from a year ago, when you had that character with AC 19, 115hp and did 2d6+12 damage", but they <em>will</em> remember "from a year ago, when you had that barbarian woman who was a pathological liar, who we did that Snake Totem path for and she ended up working for, like 4 different factions...and ended up screwing all of them over and having to run off into the Dark Mountains to become a hermit?".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6785073, member: 45197"] Hiya! As [MENTION=97077]iserith[/MENTION] has stated... if your DM is going to adapt to your choice, then ignore all the 'numbers stuff' and go with what seems coolest for your character. Her personality, goals, attitudes about life, etc. should pretty much point her into the 'correct' path for her as a character. You say she's a pathalogical liar, I'd go with Berzerker...unless your DM is keen on helping you create a new Totem animal path (maybe Snake? or Rat? ...the whole "liar" thing seems to be a big part of her personality, so a 'deceptive, forked-tongue' Snake Totem could be pretty cool...or a 'crafty, self-survival' type of Rat Totem could likewise be interesting, especially if your PC's spend a lot of time in cities or city-type adventuers). Go with what you think your character would do/choose. The thing with 5e is that it is VERY adaptive to pretty much anything. A DM can easily compensate for anything you, the player, throw at him...which basically means that all your min/maxing and "what is better" choices are going to have a net result of Zero. If you end up with a min/maxed monster with a bajillion HP's and obscene DPS...your DM will just put more monsters with higher AC, HP's, resistances and Damage Dealing...which will nix all your "number crunching", effectively. The added downside to that is that now you have spent all your time and effort on "mechanical considerations" and have a lot more numbers to keep track of, and likely less interesting character personality traits (at least, that's been my experience). Go with your gut. Think about your character, choose what fits her. Let the mechanics work themselves out on their own...they are the things that won't matter in the long run. Players won't remember "from a year ago, when you had that character with AC 19, 115hp and did 2d6+12 damage", but they [I]will[/I] remember "from a year ago, when you had that barbarian woman who was a pathological liar, who we did that Snake Totem path for and she ended up working for, like 4 different factions...and ended up screwing all of them over and having to run off into the Dark Mountains to become a hermit?". ^_^ Paul L. Ming [/QUOTE]
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