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<blockquote data-quote="Pantalaimon" data-source="post: 6785098" data-attributes="member: 6808159"><p>Ooh, thanks. Incredibly useful to hear from another Barbarian.</p><p>Right, I was wondering about how much the extra resistances would play in a campaign and was going with the assumption that a large majority of damage would be physical. Again, it's mostly up to my DM and what he decide to throw out, but hearing about that would definitely go into my consideration.</p><p>I was planning on using GWM as kind of a pseudo-frenzy to help me get through battles without relying on Frenzy too much. Thinking of Frenzy as a nova ability or a panic button is what's keeping me from discounting it, altogether.</p><p>As everyone says, exhaustion would stack up quickly and its effects are pretty severe. Still, hearing about social aspects and ability checks is also certainly sobering, as it's the other half of the game and I very much enjoy that, as well.</p><p>My failsafe for my character choosing to go down the Totem Warrior path is that she has a mother she never knew(will most likely make the mother a shaman or something like that) and her strongest memory of her mother is of her giving my character five stuffed animals as a small child. My character still carries them around and goes to sleep alternating them around every night.</p><p>At Lv 3, if Berserker, all the stuffed animals disappear and she is distraught. When she frenzies, she realizes she takes on their aspects: hair will get a little longer, become white, eyes become permanently golden. Then reverts when calm.</p><p>If Totem Warrior, the Polar Bear will disappear and she will be equally distraught. When she rages, her hair will grow/become white. At Lv 6, the next animal disappears, etc.</p><p>So I can definitely go either route.</p><p>Definitely a lot still to consider.</p></blockquote><p></p>
[QUOTE="Pantalaimon, post: 6785098, member: 6808159"] Ooh, thanks. Incredibly useful to hear from another Barbarian. Right, I was wondering about how much the extra resistances would play in a campaign and was going with the assumption that a large majority of damage would be physical. Again, it's mostly up to my DM and what he decide to throw out, but hearing about that would definitely go into my consideration. I was planning on using GWM as kind of a pseudo-frenzy to help me get through battles without relying on Frenzy too much. Thinking of Frenzy as a nova ability or a panic button is what's keeping me from discounting it, altogether. As everyone says, exhaustion would stack up quickly and its effects are pretty severe. Still, hearing about social aspects and ability checks is also certainly sobering, as it's the other half of the game and I very much enjoy that, as well. My failsafe for my character choosing to go down the Totem Warrior path is that she has a mother she never knew(will most likely make the mother a shaman or something like that) and her strongest memory of her mother is of her giving my character five stuffed animals as a small child. My character still carries them around and goes to sleep alternating them around every night. At Lv 3, if Berserker, all the stuffed animals disappear and she is distraught. When she frenzies, she realizes she takes on their aspects: hair will get a little longer, become white, eyes become permanently golden. Then reverts when calm. If Totem Warrior, the Polar Bear will disappear and she will be equally distraught. When she rages, her hair will grow/become white. At Lv 6, the next animal disappears, etc. So I can definitely go either route. Definitely a lot still to consider. [/QUOTE]
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