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Barbarian Playtest Experiences
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<blockquote data-quote="Ander00" data-source="post: 4525812" data-attributes="member: 19041"><p>Yesterday, I got to try out the barbarian some more. Or rather, a different barbarian. The party underwent some changes once again. Notably, the ranger was swapped out for a one-handed fighter, so the barbarian, now being the only striker, had to be a bit more aggressive than the previous one. Also, I received my new dice in the mail yesterday, and rolling things other than 2s, I actually managed to hit most of the time.</p><p></p><p>The party now consists of a human wizard, half-elf paladin, dwarven one-handed fighter, dragonborn inspiring warlord and the new warforged barbarian.</p><p></p><p>While he more closely resembles the typical barbarian now, I just cannot go completely with the flow, so I chose not to pick up any heavy armor proficiencies and to make Dexterity a secondary stat (it is currently tied with Constitution, but will be raised more), for an increase in Initiative, Reflex defense and AC (also, potentially going into Deadly Trickster later on, though I'd need to talk the DM into swapping one more attribute point then).</p><p>His feats so far (at level 8) are Fullblade Proficiency, Toughness, Improved Warforged Resolve, Warforged Tactics, and Powerful Charge. Next will be Student of the Sword, to get into Warforged Juggernaut. His at-will powers are <em>Howling Strike</em> and <em>Pressing Strike</em>, and for his other powers I basically just took the most damaging ones for now, though I might retrain one or two of those. His AC is very close to that of the wizard and far behind the paladin's and the fighter's.</p><p></p><p>Between the the temporary hit points he received from the half-elf's <em>Sacred Flame</em>, his <em>Warforged Resolve</em>, killing things, and the odd other source, he very often had a buffer to take the edge off of hits. So far, he can manage well enough without <em>Recuperating Strike</em>, and the first one to run out of healing surges will likely once again be the warlord (who has already received a <em>Cure Serious Wounds</em> from the wizard, but also has a Dwarven Scale in reserve).</p><p></p><p>-----------------------------------------------------------------------</p><p></p><p>The first of the four combats he did well enough in the damage-dealing department. He landed his only critical hit of the evening when he made an Opportunity Attack against a quickling, and killed, I believe, 3 of the enemies. He did not get to use his <em>Swift Charge</em> power, as the enemies were usually too far away, and in one case, too close.</p><p></p><p>The second combat he cleared some minions with a Blade Sweep, and then once again could not charge the one that remained. He then followed the two defenders, who were fighting that night's elite soldier elsewhere. I hate those things, and this one had a -2 attack aura to boot, but the barbarian still managed to hit it fairly often (also thanks to the warlord and his <em>Leaf on the Wind</em>, which ensured everyone could flank in this cramped space).</p><p></p><p>The third combat consisted of some brutes and lurkers, as well as an artillery that zapped us from elsewhere through magical means. He again did some killing, failing once to use <em>Swift Charge</em> because he was too close, and a second time because the death throes of his latest victim blinded him (and the DM, who likes to err on the side of 'No' was stuck in a 3.5 mindset - back then charging had a clause about needing line of sight). In the end, he used his <em>Swift Charge</em> on one of the objects the artillery was shooting through.</p><p></p><p>The fourth combat was a solo controller, and it was about as tedious as expected. Our party makeup was decidedly bad for this one in particular, with four melee characters (who were tossed around and knocked down a lot) and a wizard. The barbarian did alright, all things considered, and in the end landed the killing blow, using a basic attack granted from his Bestial Hide.</p><p></p><p>-----------------------------------------------------------------------</p><p></p><p>Overall, much more satisfying than the last session, though that isn't hard. His damage output was probably a little behind what the rogue would've done. Despite his shoddy AC, he could mostly stand at the front, or charge right into it, and live, quite comfortably as well. We do have two defenders now though. Also, none of the encounters were significantly over our level.</p><p></p><p>Both <em>Swift Charge</em> and Rampage once again did very little, which is somewhat disappointing. Due to landing quite a few killing blows, he was granted a tidy amount of temporary hit points from his Rageblood Vigor over the course of the session. The effects of the rages were not spectacular, but in the end they both added damage in the double digits to the barbarian's output for the encounter.</p><p></p><p></p><p>cheers</p></blockquote><p></p>
[QUOTE="Ander00, post: 4525812, member: 19041"] Yesterday, I got to try out the barbarian some more. Or rather, a different barbarian. The party underwent some changes once again. Notably, the ranger was swapped out for a one-handed fighter, so the barbarian, now being the only striker, had to be a bit more aggressive than the previous one. Also, I received my new dice in the mail yesterday, and rolling things other than 2s, I actually managed to hit most of the time. The party now consists of a human wizard, half-elf paladin, dwarven one-handed fighter, dragonborn inspiring warlord and the new warforged barbarian. While he more closely resembles the typical barbarian now, I just cannot go completely with the flow, so I chose not to pick up any heavy armor proficiencies and to make Dexterity a secondary stat (it is currently tied with Constitution, but will be raised more), for an increase in Initiative, Reflex defense and AC (also, potentially going into Deadly Trickster later on, though I'd need to talk the DM into swapping one more attribute point then). His feats so far (at level 8) are Fullblade Proficiency, Toughness, Improved Warforged Resolve, Warforged Tactics, and Powerful Charge. Next will be Student of the Sword, to get into Warforged Juggernaut. His at-will powers are [I]Howling Strike[/I] and [I]Pressing Strike[/I], and for his other powers I basically just took the most damaging ones for now, though I might retrain one or two of those. His AC is very close to that of the wizard and far behind the paladin's and the fighter's. Between the the temporary hit points he received from the half-elf's [I]Sacred Flame[/I], his [I]Warforged Resolve[/I], killing things, and the odd other source, he very often had a buffer to take the edge off of hits. So far, he can manage well enough without [I]Recuperating Strike[/I], and the first one to run out of healing surges will likely once again be the warlord (who has already received a [I]Cure Serious Wounds[/I] from the wizard, but also has a Dwarven Scale in reserve). ----------------------------------------------------------------------- The first of the four combats he did well enough in the damage-dealing department. He landed his only critical hit of the evening when he made an Opportunity Attack against a quickling, and killed, I believe, 3 of the enemies. He did not get to use his [I]Swift Charge[/I] power, as the enemies were usually too far away, and in one case, too close. The second combat he cleared some minions with a Blade Sweep, and then once again could not charge the one that remained. He then followed the two defenders, who were fighting that night's elite soldier elsewhere. I hate those things, and this one had a -2 attack aura to boot, but the barbarian still managed to hit it fairly often (also thanks to the warlord and his [I]Leaf on the Wind[/I], which ensured everyone could flank in this cramped space). The third combat consisted of some brutes and lurkers, as well as an artillery that zapped us from elsewhere through magical means. He again did some killing, failing once to use [I]Swift Charge[/I] because he was too close, and a second time because the death throes of his latest victim blinded him (and the DM, who likes to err on the side of 'No' was stuck in a 3.5 mindset - back then charging had a clause about needing line of sight). In the end, he used his [I]Swift Charge[/I] on one of the objects the artillery was shooting through. The fourth combat was a solo controller, and it was about as tedious as expected. Our party makeup was decidedly bad for this one in particular, with four melee characters (who were tossed around and knocked down a lot) and a wizard. The barbarian did alright, all things considered, and in the end landed the killing blow, using a basic attack granted from his Bestial Hide. ----------------------------------------------------------------------- Overall, much more satisfying than the last session, though that isn't hard. His damage output was probably a little behind what the rogue would've done. Despite his shoddy AC, he could mostly stand at the front, or charge right into it, and live, quite comfortably as well. We do have two defenders now though. Also, none of the encounters were significantly over our level. Both [I]Swift Charge[/I] and Rampage once again did very little, which is somewhat disappointing. Due to landing quite a few killing blows, he was granted a tidy amount of temporary hit points from his Rageblood Vigor over the course of the session. The effects of the rages were not spectacular, but in the end they both added damage in the double digits to the barbarian's output for the encounter. cheers [/QUOTE]
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